MeNeedsHelp
Chieftain
- Joined
- Dec 10, 2003
- Messages
- 11
I racked my brains trying to get the game running above 10fps, and what do I find? Changing resolution didn't make a shred of difference, forcing pixel and vertex shaders back down to 1.1 didn't make a shred of difference, setting everything to low didn't make a damn single frame of difference.
Same problem as I had and still have with sid meier's pirates!....the damn polygon count when there are so many little detailed trees and shrubs on the map goes through the roof.
So for those of us with bottom of the range-middle of the range video cards, that have problems rendering so many little polygons at once, here is a solution.
Generate a custom map, and delete every single tree there is. No trees...PERIOD!
And you will find your frame rate shall stop stuttering and will probably double and stay that way for the rest of the game, unless more trees grow (can trees grow as the climate changes?? Damn....I overlooked this.....oh well....)
Frankly, the devs need to release some sort of fix, like lower polygon count trees or something....I dont know...
THAT is the cause of the low framerate issues. TREES.
I know this game uses the gamebryo engine, but the civ devs really need to learn how to use it properly. The graphics options, wether you put them to high or low, don't affect game performance whatsoever. They really need to give us more control, like limiting the tree count to something realistic or turning off the little polygon intensive models altogether,mainly the ones used for decorating terrain, and having them replaced by low polygon variants.
Oh well.....stupid devs.
Same problem as I had and still have with sid meier's pirates!....the damn polygon count when there are so many little detailed trees and shrubs on the map goes through the roof.
So for those of us with bottom of the range-middle of the range video cards, that have problems rendering so many little polygons at once, here is a solution.
Generate a custom map, and delete every single tree there is. No trees...PERIOD!
And you will find your frame rate shall stop stuttering and will probably double and stay that way for the rest of the game, unless more trees grow (can trees grow as the climate changes?? Damn....I overlooked this.....oh well....)
Frankly, the devs need to release some sort of fix, like lower polygon count trees or something....I dont know...
THAT is the cause of the low framerate issues. TREES.
I know this game uses the gamebryo engine, but the civ devs really need to learn how to use it properly. The graphics options, wether you put them to high or low, don't affect game performance whatsoever. They really need to give us more control, like limiting the tree count to something realistic or turning off the little polygon intensive models altogether,mainly the ones used for decorating terrain, and having them replaced by low polygon variants.
Oh well.....stupid devs.