Choppiness and low frame rates caused by TREES on world map

MeNeedsHelp

Chieftain
Joined
Dec 10, 2003
Messages
11
I racked my brains trying to get the game running above 10fps, and what do I find? Changing resolution didn't make a shred of difference, forcing pixel and vertex shaders back down to 1.1 didn't make a shred of difference, setting everything to low didn't make a damn single frame of difference.

Same problem as I had and still have with sid meier's pirates!....the damn polygon count when there are so many little detailed trees and shrubs on the map goes through the roof.

So for those of us with bottom of the range-middle of the range video cards, that have problems rendering so many little polygons at once, here is a solution.

Generate a custom map, and delete every single tree there is. No trees...PERIOD!

And you will find your frame rate shall stop stuttering and will probably double and stay that way for the rest of the game, unless more trees grow (can trees grow as the climate changes?? Damn....I overlooked this.....oh well....)

Frankly, the devs need to release some sort of fix, like lower polygon count trees or something....I dont know...

THAT is the cause of the low framerate issues. TREES.

I know this game uses the gamebryo engine, but the civ devs really need to learn how to use it properly. The graphics options, wether you put them to high or low, don't affect game performance whatsoever. They really need to give us more control, like limiting the tree count to something realistic or turning off the little polygon intensive models altogether,mainly the ones used for decorating terrain, and having them replaced by low polygon variants.


Oh well.....stupid devs.
 
I've noticed the exact same thing. When I'm over an area with just deserts, plains, grassland the zoom and pan are perfectly smooth with decent FPS. When I'm looking at a jungle area or forested area the FPS drops by about half.
 
popewiz said:
I've noticed the exact same thing. When I'm over an area with just deserts, plains, grassland the zoom and pan are perfectly smooth with decent FPS. When I'm looking at a jungle area or forested area the FPS drops by about half.

Yep. I really wish there was a 'no vegetation option', then I could play smoothly...

I still prefer civ3 to this. The 3D graphics in civ IV don't look all that flashy, what a waste of time, and what a waste of my ability to play it smoothly.
 
Aren't trees an integral part of the game, though? Food production AND defense wise...:confused:
 
Callick said:
Aren't trees an integral part of the game, though? Food production AND defense wise...:confused:

True, but the trees could just be 2D sprites, why do they have to be polygon intensive 3D models that destroy gameplay by drastically killing framerates?
 
MeNeedsHelp said:
True, but the trees could just be 2D sprites, why do they have to be polygon intensive 3D models that destroy gameplay by drastically killing framerates?

It's ridiculous. The gaming industry is having the 3D fetish. The Worms series moved to 3D and I think that destroyed the game. Developers need to realize 3D isn't always better.
 
In my epic game I had the old world, and the new world. As I was sending "colonists" overseas I noticed a stutter when I was looking at the newfound continent. Why? It was filled with trees... :/
 
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