Circumnavigation

Nick53

Chieftain
Joined
Jan 28, 2007
Messages
78
Location
New Zealand
What do you get for circumnavigating the world and how do you do it? I suppose you have to go around the world, do you have to get back to your starting city or is it just clear the black map and link both sides of the minimap? I've seen the popup when the AI does it but have never tried it. (Well, I'm at 3900BC on continents right now :D ) I had a vague idea you got Nav1 promotion on your units? somewhere it was related to the Viking's UB?
 
You get one extra movement point on your ships. You can build two caravels and send one east and the other west. If you play in archipelago map, it's possible to use two galleys. In this case, you have to ask for open borders with other civs. It's not always possible because the galleys don't go into ocean outside cultural borders.
 
Once you have revealed tiles all the way around the world (and map trading counts for this!), you get +1 movement for all of your ships... if you were the first to accomplish this.

If you have a Toroidal map enabled (east-west connected map and north-south connected as well), you will have to have an east-west complete visual as well as a north-south complete visual.


There is no bonus other than the +1 move to all your naval vessals (but that is pretty keen if you have the right map).
 
Ah, OK Thankyou!
 
Once you have revealed tiles all the way around the world (and map trading counts for this!), you get +1 movement for all of your ships... if you were the first to accomplish this.

Map trading counts? Good to know!

I feel like I remember a great merchant being involved somewhere. If you'd asked me, I'd've said it was a GM for the first to do it and +1 movement for everyone once they've done it. Was I dreaming up fake civ rules again?
 
Map trading counts? Good to know!

I feel like I remember a great merchant being involved somewhere. If you'd asked me, I'd've said it was a GM for the first to do it and +1 movement for everyone once they've done it. Was I dreaming up fake civ rules again?

Yup! :P

The first person gets +1 ship movement. Every body else gets a pat on the back.
 
And you don't have to make a connected ring.

As long as you have seen at least one square from every vertical stripe, you're good.

You also get the bonus if you trade maps, and the AI you traded with circumnavs at the same time you do (i.e., you complete each other's maps). The game won't give the bonus to the AI.

PS
 
Map trading counts? Good to know!

Map trading counts although there is a rather obvious catch.

If you trade maps to complete the circumnavigation then the bonus is randomly assigned to one of
the map traders. After all you have technically both discovered the globe at the exact same time.

Edit: At least this is the case in multiplayer, in single player i guess it always goes to the human player.
 
Key point: watch for AI civs wanting to trade maps with you after they've discovered Optics. They're trying to short-cut their way to circumnavigation.

Waldo
 
Map trading counts although there is a rather obvious catch.

If you trade maps to complete the circumnavigation then the bonus is randomly assigned to one of
the map traders. After all you have technically both discovered the globe at the exact same time.

Yes - though I've circumnavigated first a couple of times without sending out a ship doing anything other than guarding my coast. You can do this by trading maps included in tech deals. If you do a tech deal where you're offering a tech worth more than what the AI will pay for the tech he's giving you, try asking for his map as part of the deal (you or he has to have paper first though). This way you get his map without giving out yours, and can circumnavigate the globe using other civs ships!
 
You get one extra movement point on your ships. You can build two caravels and send one east and the other west. If you play in archipelago map, it's possible to use two galleys.

Or, as discussed on the general Civ4 forum, you can do it really early with a couple of workboats.

Any method of revealing terrain will do. In my current game I just completed the circumnavigation when Hinduism (for which I have the shrine) randomly spread to some Zulu city and revealed the missing tiles.
 
I have gotten circumnavigation without building a single ship on continents before
 
I have gotten circumnavigation without building a single ship on continents before

that's a cheap trick ;)
that I use a lot, of course :lol

My way is to send 1 or 2 boats out there, while researching paper.
When i reach another continent, I offer a trade including the map asap, and it's often enough. If not, welll, I still have the boat.
 
Map trading counts although there is a rather obvious catch.

If you trade maps to complete the circumnavigation then the bonus is randomly assigned to one of
the map traders. After all you have technically both discovered the globe at the exact same time.

Edit: At least this is the case in multiplayer, in single player i guess it always goes to the human player.

Ah, I didn't consider multiplayer, since I've never played! Thanks for the catch.

PS
 
Fishing boats are the way to go, usually they can make it, build one near the start and send it completely around your continent until another landmass is in sight, cheap not its intended use, but in the high likelyhood that it eventually makes the trip, you will be the first for sure
 
I had a vague idea you got Nav1 promotion on your units?

since it wasn't pointed out specifically i'll do it:

you get the +1 movement free on all boats (including boats that you already built), it's not a promotion. this is better than getting that promotion, since you can still get nav1/nav2 and have extra bonus fast/fast/fast ships :)
 
this is better than getting that promotion, since you can still get nav1/nav2 and have extra bonus fast/fast/fast ships :)

And, because it doesn't count as a promotion, subsequent promotions are not more expensive. That's my favorite part - you can have +3 movement with just three promotions (IINM ;) you need Flanking I to get Nav I), and your next promotion is only 7xp away (at 17xp), not 9xp away (at 26xp). My numbers might be off, I've been playing Charismatic like there's no tomorrow, but that's the general idea.
 
And, because it doesn't count as a promotion, subsequent promotions are not more expensive. That's my favorite part - you can have +3 movement with just three promotions (IINM ;) you need Flanking I to get Nav I

YANM! oops it was too short with just that.
 
AND...

You get the +1 movement on Work Boats.

This might seem insignificant, but you can build a new boat and get it out to any of your Big Fat Cross squares and turned into a tile-worker in one turn instead of having to wait till the next turn.

Okay, it probably is insignificant, but it's still a "nice to have".
 
AND...

You get the +1 movement on Work Boats.

This might seem insignificant, but you can build a new boat and get it out to any of your Big Fat Cross squares and turned into a tile-worker in one turn instead of having to wait till the next turn.

Okay, it probably is insignificant, but it's still a "nice to have".

It's more significant on archipelago-type maps; when settling a new island I usually build workboats for their seafood resources in the "old country" (since my established cities can build workboats in no time flat and thereby give the new cities improved tiles from the start). Getting them to their destinations faster is always good.
 
Back
Top Bottom