Cities founded later should have some things already built

If you start a game at an age later than Anceint, when you found it, you get some free buildings and population points. I think this should pretty much be the default assumption, so that I don't have to waste all that time checking them and growing them from scratch when I found new cities in later eras.

It's already in there if you START in a later age. If you start in Ancient and go to Modern and build a city, it will just be a normal city. (I guess they decided important sites would be settled by then.) Also, conquered cities lose most of their buildings for balance and realism reasons.
 
Looking at the history of the town I live in, it started with a handful of people and slowly grew adding amenities gradually over a period of around 100 years (I've heard that it started as a crossroads where there was a tavern in the middle of farmland). Since I live in the USA this was obviously not in the Ancient era.

Let's just say that I disagree with the OP.
 
This is something we need badly.

As someone who only likes to play very long, drawn out games, building new cities becomes a real pain.
 
As someone who only likes to play very long, drawn out games, building new cities becomes a real pain.

What do you like about long drawn out games, then, if you don't mind me asking ?

Building new cities and getting them up to scratch is a large part of the appeal of a long game to me, and really, a solid large empire should not have any problem bunging out a settler, a couple of workers to add population to get it up to a reasonable size, a couple of workers to get the surrounding terrain up to scratch, and enough cash flow to buy the relevant start-up buildings within a few turns in any Civ game that does a good job of supporting solid large empires in the first place.

I'm quite fond of the notion of advanced settler types that get a certain amount of basic buildings or other benefits for founding cities late in the game; just not seeing how your objection fits together.
 
Whenever there's empty space with a necessary resource in, just like in Civ III. Churchill, on Hudson bay, was essentially founded after WWII.

Not just in the back of beyond either
Milton Keynes is a city founded as a 'New Town' after WWII in the UK

edit: also 1 turn covers many years in the early game, much less later on so effectively your granaries are built a lot quicker plus with US you can always rush buy

I think it would be a bad idea and wouldn't want it in the 'Official' Civ but if someone wants to try and mod it in good luck to them.
 
Whats with having to build supermarkets everywhere, I mean they're business, maybe you could found a supermarket chain which builds 1 in the largest city with out one, every few turns, if corporations were well implemented it could be like that.

How SHOULD corporations work? I think they should be national and you get to decide on the name and ethics.
 
Well, no, you can't "always buy" buildings. First, I'm usually still running Rep, cuz I'm an SE kinda guy, second, I usually can't afford to spare the income - it's needed to upgrade units, and third, HOLY CRAP stuff is expensive! Sure, I can usually afford the first handful of buildings, but after that... Forges and Factories aren't cheap. Heck, I don't even whip much beyond that point. My only hope is to get Cristo and do the one-turn swap and then try to rebuild my economy from the losses US inflicts. (Not many Towns - could you guess?) :)
 
It's alive..IT'S ALIVE!!!
 
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