Adam7Eight
Emperor
Came across this in the "GlobalDefines.xml" file:
I'm sure this could be used to make a strategy game a little more strategic.
I know I've heard complaints about being able to build every building in every city over the years. This would certainly put an end to that problem. A granary or a library? Barracks or Drydock? Interesting.

Code:
<Define>
<DefineName>MAX_BUILDINGS_PER_CITY</DefineName>
<iDefineIntVal>-1</iDefineIntVal>
</Define>
I'm sure this could be used to make a strategy game a little more strategic.

