City Defection

akibitzer

Chieftain
Joined
May 26, 2002
Messages
5
Location
Malaysia
Playing at Diety level, one thing I hate in Civ III is City Defection. There is no warning, and I cannot find anyway to stop it happening.
Recently Hamburg, next door to my capital Berlin defected at city size 2 when the city already had a temple, both citizens were happy, I was not at war and the nearest enemy city was further away than Berlin.
Admittedly I was still at despotism (3 turns from discovering Monarchy) and the other civ was at a higher Government level, and it had wonders, which of course I did not (impossible to win an early 'wonders' race at Diety level and I needed my leader to build an army).
Anyone know anyway to prevent City Defection?
akibitzer
 
Build cultural buildings in your cities(they are listed in your civ3 manual) and also build up garrisons of soldiers. Courthouses also reduce the chance of flipping.
 
it seems you know what to do (after all you ahd a temple)..... on deity, the AI has such a huge production bonus that it can easily double your culture before you ever get courthouses, just becaue it has a far older temple and then a library....

the game is a little too random there for me, I save every turn and reload, then do some diplomacy. if the city flips again, I let it go, otherwise I call it a freak defection and play with the reload...
 
I have to second that comment of parsifal. The game becomes soley maths and all the feeling of real history that exists is taken away in the desperate bid to survive among civs who are very much more powerful than you
 
It took me 23 more turns after this screenshot to finally get this city to flip to me. You can bet, that if that one city was mine, and I was surrounded by the AI like that, I would have lost that city on the first turn.

Culture_attack!.jpg
 
I certainly understand the comments of Parsifal et al who suggest not playing at Deity - but I've already won at lower levels, so now want to try to beat the game at its toughest.
I accept that the AI has a huge production & research advantage, so you really have to duck & weave to have any chance. (In my latest game, I've somehow managed to avoid any conflict whilst world wars rage around me. As other civs cities are destroyed, I nip in with settlers. That's how I finally got a supply of iron in about 1000AD. 'Course, they're all fighting with APCs and Modern Tanks - I'm just up to Muskets!)
What spoils the game at Deity for me though is that on top of the inbuilt advantages the AI has, you then get hit with City Defection which just cripples you. Loading the city up with troops does no good - you just lose more. Cultural buidings, luxuries etc do not seem to help, they'll defect without warning even if happy.
Had not seen anyone else complaining about City Defection - but it seems I'm not alone in my griping. Is there support for recommending a change to Fraxis?
 
Originally posted by akibitzer
Playing at Diety level, one thing I hate in Civ III is City Defection. There is no warning, and I cannot find anyway to stop it happening. . . Anyone know anyway to prevent City Defection?
akibitzer

Many of us DESPISE this for its lack of realism, historical accuracy, and for how it screws up game play. It is illogical on many levels.
Culture Flipping is nonsense.

Complain to Firaxis. http://www.firaxis.com/contact_gamefeedback.cfm

Also,

If a city flips to you give it back. If yours flips go to Autosave, reload, and make some changes (rush build a temple, etc) to prevent it. Anything goes in trying to stop Culture Flipping.
 
Originally posted by Zouave


Many of us DESPISE this for its lack of realism, historical accuracy, and for how it screws up game play. It is illogical on many levels.
Culture Flipping is nonsense.

Complain to Firaxis. http://www.firaxis.com/contact_gamefeedback.cfm

Also,

If a city flips to you give it back. If yours flips go to Autosave, reload, and make some changes (rush build a temple, etc) to prevent it. Anything goes in trying to stop Culture Flipping.
you could adjust the culture factor up to reduce the chances of flipping..... i think...

anyway, I send them a request about it.... hope we will see changes :king:
 
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