City Elder: 2080BC - Build Queue

Chieftess

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Ok, I thought the TC was tomorrow, but atleast most of what I wanted was done. Unfortunately, I don't see a 3rd farm in my city, which throws a wrench into the works, however, I think it'll still pan out "ok" for now... (the 2nd city would've been better irragating the floodplains first, IMHO - it's 20 turns until HBR)

Queue:

Finish Scout -> Granary (use 2 farms, and the mined hill, or focus on food if the hill is to be chopped).

I'm kind of going to wait and see what we want next.
 
What about scout (work 2 farms and a forested hill), finishes in 3, growth in 3. Then a worker.
 
What about scout (work 2 farms and a forested hill), finishes in 3, growth in 3. Then a worker.

Do we really need another scout? I haven't looked at the save, but if I recall correctly everything from south to east and part of the north has already been opened up to us. The northwest wasn't clear the last time I looked. Instead of scouts we should build warriors or more advanced units for either scouting or fog busting. Besides scouts don't count towards our power rating when the AI's decide how weak we are.
 
Do we really need another scout? I haven't looked at the save, but if I recall correctly everything from south to east and part of the north has already been opened up to us. The northwest wasn't clear the last time I looked. Instead of scouts we should build warriors or more advanced units for either scouting or fog busting. Besides scouts don't count towards our power rating when the AI's decide how weak we are.

Well, we are scoutless at the moment :(

And Scouts are still very good.... well... scouts....

We still need to explore to the South West to see what's there.
 
And I believe that we've already invested some hammers in the scout. It was in the buildqueue of the latest save anyway.
 
And I believe that we've already invested some hammers in the scout. It was in the buildqueue of the latest save anyway.

No... Hammers are only invested in the Warrior at this point... it was like 15 turns to complete when I started it.

EDIT: err.... Capital... not Falcon's Haven.... yeah think you're right....
 
We need another scout. It will be years before we have paper, and the southwest looks to be important, as we have yet to see a civ emerge from said direction.
 
I agree with the scout. But after him, Chariots are better scouts. ;)
Worker is good and granary is good. I'd say Granary first (letting capital grow to size 4) and worker next... Use some volunteers! :whipped:
 
I agree with the scout. But after him, Chariots are better scouts. ;)
Worker is good and granary is good. I'd say Granary first (letting capital grow to size 4) and worker next... Use some volunteers! :whipped:

Yes, and chariots aren't afraid of barbs (except axemen) but *those savages* won't be appearing for quite some time. :lol:
 
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