Zachriel
Kaiser
Originally posted by Peteus
So meet Alleghany:
-
I did meet Alleghany. I increased the garrison in the resisting city to 10 units. It did not flip. That was too easy.
Originally posted by Peteus
So meet Alleghany:
-
Whenever a city is resisting it is very important to station a large garrison to put down the resistance as soon as possible. Once the resistance is over, you can reduce your garrison.Originally posted by Peteus
So meet Alleghany:
- 7 Happy, 6 still Resisting, and 3 Entertainers = 16 Citizens.
Very true! Of course, I can only do that because of the silliness of infinite railroad movement, combined with the nice Civ III enhancement of restricted movement in enemy territory. (And the fact that the enemy doesn't have Marines.) Soaks are a complete waste of production in this game, which could be going to bombers, artillery, and Tanks! (And Wonders.)I did notice that you keep very few extra soaks (infantry used to hold ground). Most of your cities were empty. I had to look hard to find the few required to garrison the city, and still keep the empire safe from attack.
I wasn't for a second suggesting that I couldn't "time warp" and save Alleghany. My first try would be going back to the previous turn and setting it up to go into WLTKD. (I think that can work while there are still resistors around, as long as nobody is unhappy? I hadn't done that yet because half of those 6 happy people had just come out of resistance that turn.) But I have 6 or so captured cities, and many more to capture soon, as I capture about 2-3 per turn - I hope you aren't suggesting that you routinely post a garrison of 10 in every city you capture? I'm not looking for a "cheat" solution.I increased the garrison in the resisting city to 10 units. It did not flip. That was too easy.
Originally posted by Sodak
As for all of you who reload to get better results, tsk tsk!If a bad result comes up, you need to adjust to the new circumstance - not pout until you get the happy outcome... The unexpected makes games like this great. Once you know everything and can beat it without a thought, what is the point of playing?
Originally posted by Peteus
Hmm...Zachariel, weren't you the one suggesting that I could fix my city flip problem by reloading the saved game and moving all available troops into the affected city?
Originally posted by Peteus
Ah, so you're saying "Don't attack until you have such overwhelming force that you can afford to leave 10 units picking their collective noses in each large captured city"? I was kidding before, but now you're being rediculous! "Completely preventable" indeed!
Originally posted by Slax
My 2 cents.
At Warlord level, I have been at war for the entire game, and have taken over more than 20 foreign cities. City sizes were up to 12. Not one has reverted.
My rule going in was to always leave a garrison greater than or equal to the number of foreign citizens in each city.
I would very much like to know the formula for reversion probability, since after reading numerous posts on the subject, I expect this plan to eventually fail, as some have said it has.
Originally posted by Peteus
Sigh...again to repeat myself...
You shifted all of my "back units" into one of my captured cities. I was capturing a couple more cities per turn (had 6 or 7 so far.) You conveniently ignored all of the other captured cities, because you knew in retrospect that they had not rolled a random flip that turn. If you had put the 10 units in one of the cities closer to the Aztec capital (which would have made more sense), you would still have lost Alleghany.