City Must Work to Become Hamlet?

GameQueen1975

Chieftain
Joined
Mar 14, 2008
Messages
6
Can anyone explain what is ment by this statment over my huts "City Must Work to become Hamelt?

How does my city work so that my huts become hamlets?:confused:
 
It means that the cottage will not turn into a hamlet unless one of the city's citizens is "working" that tile. To assign citizens to work specific tiles, open up that city's screen (by double clicking on it on the map) and click on the tiles so that there is a white circle around them -- these are all your worked tiles.
 
You need to assign a citizen to the tile (in the city screen, white circles indicate worked tiles. Click to unselect them and click elsewhere to work another tile).

And if no-one has said it yet, welcome to CFC!
 
Thanxs for the welcome however, Even after I have assigned a citizen to work it tells me now that my citiy is stagnent for growth and none of my cottages are becoming hamlets?

Can this be due to a lack of food or more workers needed or lack of a road needed for every cottage going to the city. You say that the white circles mean worked tiles, Does that mean I need to assign a citizen to the white circle tile or does it mean someone is already working the tile?

How long does it take for the tile to start working.

Help I'm sooo confused.
 
The tile starts working as soon as you assign the citizen. The white circle indicates that you have assigned a citizen and he is working the tile. The cottage will take several turns to become a hamlet; but it will continue to work even though your city's growth is stagnant.
 
Keep an eye on your food. If you have a decent surplus of then you can start looking into commerce, resources or specialists. Consider your food top priority early on because from that surplus can do branch out to other work around that city. Look for prime locations which will give you surplus food like a flood plain or wheat for example. Those cities will grow quickly. You can develop your villages early on with those beneficial tiles.

Welcome to Civ!!!
 
after I have assigned a citizen to work it tells me now that my citiy is stagnent for growth and none of my cottages are becoming hamlets?

The first business with a new city is to establish its food supply, so you almost always want to settle a city near special food resources--crops, animals or seafood.

Then you need two things to exploit that food--a technology and a tile improvement.
Technologies: Agriculture for farming crops, Animal Husbandry for pasturing animals, and Fishing to work seafood.
Improvements: you need a Worker or Workboat to build these, so an early [often first] build in a new city is one of those. When it's built, send the Workboat to the seafood tile and deploy it; similarly, send the Worker to the land tile and assign him to build a Farm or Pasture.

Developed food tiles will give you 4-6 food, which is a nice basis for the city population to grow. The key point for this is that each citizen consumes 2 food.

Re Cottages > Hamlets, usually you should build Cottages only on tiles which have 2 or 3 food, ie grassland or flood plains. That food means the tile is self-sustaining, ie it supplies enough food for the citizen working it. It takes 10 turns for a Cottage to become a Hamlet, and another 20 turns for that Hamlet to become a Village, then 40 more turns to become a Town.

Why this matters is that you'll want some citizens to work tiles which have 0-1 food, typically mines on hills for production. So those guys are costing your city 1 or 2 food, which you make up from your farmed rice or pastured pigs etc.

Mess around with it and it'll click with you after a while :)
 
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