City production summary and suggestions

Yes, new Eyr spearman could escort the settler to a new city in the NW. I was thinking along the same lines but whould suggest that the immortal guarding Pherris be transferred to Fox Nest when Pherris's spearman is complete. The transfer can be made in time for the spearman to make it back to Eyr to escort the settler.
 
Shailonegha has become our proto-immortal factory. It is currently producing six shields with two going to waste for a net of 4 shields. That produces one warrior every 3 turns. Shailonegha has two surplus food and will grow in 10 turns.

I suggest reallocating the cities citizens so that a hill is worked rather than the plani grassland. This will slow Shail's growth (one surplus food, 20 turns to grow) but will give an net of 5 shields allowing us to make warriors in two turns. note that we currently make enough gold to upgrade a warrior every two turns. In effect we'd have one city making an immortal every two turns.
 
Production info updates for 490 BC. Please keep in mind that these are merely the current production settings in each city and are subject to change!

I encourage our governors to clarify their long (and short) term production plans for each city!
 
My cities production summaries are easy. The military may decide what every one of the first 5 cities will produce except for Khatovar, which will finish it's spearman, and then build a settler. We need sufficient defense in the south, so military needs will take priority until we start signing peace treaties.
 
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