Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
I've played a few succession games with various people i have met over these forums and i've noticed something about the empires i have inherited in certain games. Namely, city specialization is not as extreme as i would initiate in my off-line solo games or solo succession games.
Here's a really simple little trick, explained step by step to help you with your city specialization:
The point is that using signs will remind yourself what to build in that city and how to specialize tiles. Its just a reminder, but if you see it, you'll know what the city is supposed to do and won't end up putting cottages around a city with the heroic epic in it (which is a waste usually). Too many times people forget and end up building a city that tries to be a bit of everything and ultimately isn't really anything at all.
Here's a really simple little trick, explained step by step to help you with your city specialization:
- Use the signs. 'alt-s' will allow you put a little sign on the screen anywhere. Put one on each of your cities.
Your signs might read:
'commerce'
'hammers'
'great people points' - now use them. if i a city says 'commerce' then don't build mines or workshops or watermills. Build windmills, cottages and the mininum number of farms you need to feed your people. Don't build barracks as your first build, focus your hammers on libraries, markets, grocers, etc. If the sign says 'hammers' then build mines, watermills, farms, and workshops. You shouldn't build a single cottage. Leave cottages to 'commerce' cities. Build a courthouse, barracks, forges, and units (or wonders). Later build theatres, aqueducts, markets and grocers but only for health and happiness. If a city says 'great people points' build farms and windmills. Thats it, don't build any mines or cottages or anything else like that.
- as you progress, you'll get a feeling for how to specialize cities even further. You probably want to specialize a city for troops, so write 'troops' on the sign and build heroic epic there. settle great generals there. build military academies there, etc. one of your cities may become a holy city with a shrine, well then write 'coins' on the sign and build markets and grocers and banks there preferentially. build wall-street there. settle Great merchants there (if you settle any). Another city may become specialized for science, so write 'science' on your sign and remember to build oxford there, settle scientists there, etc.
- you may play a different style completely and you may need to write 'specialists' on a sign to indicate you are running a farm economy for that city... if you are doing this then build the farms you need to support your specialists and the buildings you need to run them.
The point is that using signs will remind yourself what to build in that city and how to specialize tiles. Its just a reminder, but if you see it, you'll know what the city is supposed to do and won't end up putting cottages around a city with the heroic epic in it (which is a waste usually). Too many times people forget and end up building a city that tries to be a bit of everything and ultimately isn't really anything at all.


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