City Summaries

eyrei

Deity
Retired Moderator
Joined
Nov 1, 2001
Messages
9,186
Location
Durham, NC USA
Please do not post anything in this thread unless you are updating city information!

Donsig suggested we could better organize the Domestic Department if we had mayors. I wish to implement this by having each mayor make a post in this thread for his/her city. That mayor will then be responsible for downloading the game and updating this post after every turn is played.

The following information should be included:

1. City Name
2. Province
3. Population(# of turns to growth, -- if shrinking)
4. Production queue. (with the current production in bold text)
5. Shields per Turn (From workers - waste = net shields)
6. Commerce per Turn (From workers - corruption = net commerce)
13. Citizens.
14. Mayor's comments and suggestions.

Since mayors are charged with updating information they should be sure they have the time to do this. To keep this thread clean, this should be a pseudo-permanent position, and can be taken by anybody, including a current minister or deputy who is sure they will have the time to do this. If you wish to be a mayor, please PM me to avoid having two posts for one city in this thread. If anyone has any suggestions, please start another thread, this one should be very clean.
 
1. City Name : Eyr
2. Province : Unknown
3. Population :1 (7)
4. Production queue : barracks(14), spearman, spearman
5. Shields per Turn : (3 - 0) = 3
6. Commerce per Turn: (2 - 0) = 2
7. Citizens: eyrei, croxis, das, disorganizer
8. Mayor's comments and suggestions.

The current build queue is just to fill something in, and is a suggestion from me. We probably need to debate this.
 
Since I moved to New Falcon's Haven, I have Resigned as Mayor of Shailonegha and have become the Mayor of New Falcon's Haven. I invite anyone who wants to to fill my desk in Shailonegha.

1. City Name: New Falcon's Haven
2. Province: Greater Cormyr
3. Population: 5 (1 to growth)
4. Production queue: MarketPlace (3 turns left)
5.Net shields/turn: 8 (total) - 2 (waste) = 6
6. Net Commerce: 13 - 4 = 9 (8 taxes, 1 Lux)
7. Garrison: 1 Pikeman
8. Improvements: Library
9. Next border expansion: 10 turns
9. Citizens: Falcon02, Sir Pleb, SkiWind, Lovro
10. Mayor's comments and suggestions:
Stick with Market then go to Pikemen
 
1. City Name: PDX
2. Province : Normandy
3. Population: 12(0)
4. Production queue: Bank(1)
5. Shields per Turn: 15(20 - 5)
6. Commerce per Turn:39( 47 - 8)
7. Citizens: Badluck, Bill_in_PDX, Citizen_K, Henrique ,
Shabbaman, crabapple, wohmongarinf00l, Dragoten, philippe,
rangers85,
8. Mayor's comments and suggestions:
-
 
1. City Name: Fox Nest
2. Province: Istar
3. Population: 793,000 - size 12 (will grow in 14 turns, but not really)
4. Production queue: Smith's Trading Co. (will be done in 13 turns), bank, knights, knights, and more knights
5. Shields per Turn (net): 19
6. Commerce per Turn (net): 58 (one lost to corruption)
13. Citizens: 24

Only a few citizens of Fox Next have officialy registered in the new census registry!

Please register today!

14. Mayor's comments and suggestions:

We got beat out of Copernicus. Now we must figure out a way to Get Newton's built in Fox Nest and Smith's in PDX!

Note: Fox Nest has the palace, a temple, the Great Library, the Herioc Epic, a branch library, a cathedral, a university, a market and a barracks. Culture points are 3174 (39/turn), influence = 3 and will expand in 176 turns. We have 3 resources (iron, saltpeter and horses) and 6 luxuries (dyes, incense, spices, ivory, gems and Indian silks).
 
1. City: Khatovar
2. Province: As of Yet Undecided
3. Town Founded: 1910 BC
4. Population: 40,000-- Population of 2 (To grow in 5 turns)
5. Citizens: Immortal, Cyc, Skilord
6. Commerce per Turn: 9 Per turn (2 Corruption, 0 Science, 5 Income, 0 Luxuries)
7. Shields per Turn: 5 Per turn (1 Wasted, 4 useable)
8. Production queue: Spearman (4 turns to finish)
9. Improvements: None
10. Garrisoned Units: 2 Regular Spearman
11. Strategic Resources: None
12. Luxuries: 1 Spices, 1 Incense
13. Pollution: None
14. Culture: None
15. Mayor's comments and suggestions: Expand our city borders to include the flood plain. When this happens we will grow to a size that will make us the largest gold contributor in the nation, and we will be able to build units quickly. I recommend a library.
 
1. City Name: Washington
2. Province: Normandy
3. Population: 8 (4)
4. Production queue: Musketman (12)
5. Shields per Turn: 10 (-6, net 4)
6. Commerce per Turn: 24 (-13, net 11)

Has: Barracks, Temple, Library, Courthouse.
Cultural expansion in 58 turns.

Last updated 1030 AD.
 
1. city: San Francisco @ 1180 AD
2. province: Ameri
3. population: 287,000 (7 [33 turns])
4. production: Temple (7 turns)
5. shields: 4 shields
6. commerce: 1 gold
7. citizens: Plexus, Disorganizer, Monk, Dingclancy

OTHER:
A. Garrison: 1 pike (vet.)
 
Back
Top Bottom