city2 - build queue + worked tiles

donsig said:
It looks as though we'll be getting archery through a trade. Should we recruit an archer unit once the worker pops out?


I suggested that above also. :D
 
donsig said:
It looks as though we'll be getting archery through a trade. Should we recruit an archer unit once the worker pops out?
Thats certanly an option if we time it right and do get it. The archers will make a fine city defender.
 
CivGeneral said:
Right now I have placed in the instructions to have any advalible worker (Including the one that will soon pop out) to road up to the horses and build a pasture on them. Once the workers are done with that, I have placed another set of instructions for those workers to road up and meet up with the workers roading to Abydos to make the Abydos-BW Highway compleated ahead of scedual. After that I have the worker of Abydos to construct a road to the wheat (if the Abydos-BW highway bypasses the wheat) and construct the farm there. If the Abydos-BW highway does infact run directly into the wheat, then all is needed is a farm.

For the queue, its still currently building a worker. Once the worker is finished, I have set it to build an obelisk as a place holder and placed specific instructions to switch imediately to chariots once Abydos has direct connections to thoes horses.

Do you and the MoI see eye to eye on this? Once our worker unit is finished training I need to place it in your control or his.

Benge - do you have a more pressing need for this worker than connecting Abydos to our trade network and corralling and transporting those horses?
 
No. My plans were to have the worker at Abydos connect the horses as the first priority and then help complete the Abydos to Boaring Wallow highway. My instructions are for the highway to pass through the wheat to save us the extra work of connecting the wheat later on.
 
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