In trying to improve my own game I sometimes wonder what an optimal science empire would look like. Is the research being done in many, many cities at ca 20-50 bpt per city or by 10 or so cities as 300 bpt. A 500+ bpt city isnt feasible without settling GS, is it?
So basically.. How does the research structure develop in different peoples games? At what periods does research slow down? Is lightbulbing/trading an essential component of peoples games? (I know I rely on lightbulbing a lot, but sometimes its not really possible if one has low food and is non-philo)
For space race (my favorite Civ challenge is to get earlier and earlier space finishes) I suppose the most essential period to be able to advance well in tech is when the tech prices rise significantly at Steam Power/Assembly Line or Physics/Electricity.. After that is pretty much clear sailing when all the factory/laboratory infrastructure is built.. Do people generally spend the ancient ages (pre 500 AD) by putting expansion first?
So basically.. How does the research structure develop in different peoples games? At what periods does research slow down? Is lightbulbing/trading an essential component of peoples games? (I know I rely on lightbulbing a lot, but sometimes its not really possible if one has low food and is non-philo)
For space race (my favorite Civ challenge is to get earlier and earlier space finishes) I suppose the most essential period to be able to advance well in tech is when the tech prices rise significantly at Steam Power/Assembly Line or Physics/Electricity.. After that is pretty much clear sailing when all the factory/laboratory infrastructure is built.. Do people generally spend the ancient ages (pre 500 AD) by putting expansion first?