Lt. 'Killer' M.
Deity
- Joined
- Dec 5, 2001
- Messages
- 7,475
Using 1.21, I start encountering HORDES of defenders. A size 2 city often contains 10 or more Spearmen, a capital sometimes 12 Riflemen, and AI doesn`t seem to produce so may offensive units.
Last game, a stack of 22 Riflemen invaded my country, built by the Persians who had only 8 towns. I clobbered them quickly (lots of Cav), then wnet on the offensive. Luckily I had brought all other 5 civs into the war on my side. In horror I watched them throw up to 30 Cavalry per turn at Persian cities, all to no avail! Often, the 12th or 13th Cav would be up against a fresh defender! That means that they had 8 times 12 Riflemen defending (and Nationalism was only 25 turns old!) plus all they threw at me, plus some offensive unit - I counted 18 Longbowmen over the course of 5 turns. How many were in the cities or at the other front I don`t know! So I come to a unit count of 226 units I saw!
btw: Standard Pangaea Map, Regent, unmodded Civ3mod.bic.
Is this a step back to the old Civ2 times where the AI would build units whenever it didn`t have any improvement to build? Up to the point where they`d show up next to mx city with 20 attacker, 15 of them would be disbanded before they could attack because the AI ran out of money????? They weren`t saving money for Military, they were up to par in tech!
It`s all the same in every game! Now the Iroqus throw 65 Mounted Warriors at Zululand, who have no less than 6 Impi in each city despite the fact that they`ve been broke and outteched for ages.....
Anyone seen anything like that?
Last game, a stack of 22 Riflemen invaded my country, built by the Persians who had only 8 towns. I clobbered them quickly (lots of Cav), then wnet on the offensive. Luckily I had brought all other 5 civs into the war on my side. In horror I watched them throw up to 30 Cavalry per turn at Persian cities, all to no avail! Often, the 12th or 13th Cav would be up against a fresh defender! That means that they had 8 times 12 Riflemen defending (and Nationalism was only 25 turns old!) plus all they threw at me, plus some offensive unit - I counted 18 Longbowmen over the course of 5 turns. How many were in the cities or at the other front I don`t know! So I come to a unit count of 226 units I saw!
btw: Standard Pangaea Map, Regent, unmodded Civ3mod.bic.
Is this a step back to the old Civ2 times where the AI would build units whenever it didn`t have any improvement to build? Up to the point where they`d show up next to mx city with 20 attacker, 15 of them would be disbanded before they could attack because the AI ran out of money????? They weren`t saving money for Military, they were up to par in tech!
It`s all the same in every game! Now the Iroqus throw 65 Mounted Warriors at Zululand, who have no less than 6 Impi in each city despite the fact that they`ve been broke and outteched for ages.....
Anyone seen anything like that?