CIV 3--Improvement or Step Backwards?

gormtheold

Chieftain
Joined
Nov 28, 2001
Messages
39
I was both a fanatical Civ I and Civ II player (also MOO and MOO2, and, CTP 1 and 2, which I never got into). The problem I found with both MOO2 and the CTP games is that you are either doomed or reach a level where you are unbeatable early on (for instance, in MOO2, the first one that can build a large fleet-in MOO I, you could build a ton of missile bases and hang on until you were ready to move out). CTP 2-first to tanks, build 8 or 12, conquer the world)

I was a King level player. I am struggling at regent but learning. Some have complained in just a CIV 2 with better graphics, some say it is too different.

My strategy of choice in CIV I was to build a ton of chariots, then build cathedrals while still in despotism. conquer as much as I could, then hunker down until tanks and airplanes. I think it was a common strategy because they worked to eliminate it in CIv II (in which, I used all four governments, never used monarchy or republic in Civ 1). Kind of like a golf course where you're supposed to use every club in the bag.

Civ 3 seems intentionally designed to require large empires, but not make them a piece of cake, otherwise it'd all be over (like in CTP or MOO2). And, in fact, large empires are hard (in human history, they always break up eventually). Once more, it seems a conscious decision to penalize the strategy of choice in the last game. Both corruption and culture are designed to give the big empires problems.

I deal with the mighty phalanx problem by doubling the hit points. To my chagrin. In my last game, I was running the table with my Chinese Riders and ran out of continent. By the time I was ready to attack across the straits (Japanese and English, both tiny) I found myself attacking infantry with cavalry. Believe me, it worked the way it should have. I couldn't even overwhelm them.

I confess I add more resources. That's what the editor is for. They're there for the AI as well.

In my first win at warlord, I had a world war--everybody in on one side or the other and one of the ones on the losing side changing over to the winner at an opportune moment. Never happened on Civ I or Civ II. Fascinating. My Chinese game would have succeeded even with my cavalry (I was no 1 and industrious and could have churned out dozens of them) had I not neglected to build enough ironclads to control the strait. Interesting enough, the two little Civilizations hanging on doggedly on their islands were the English and the Japanese. They did it with navies (seems to me the real life British did something rather similar).

So far, I find it fascinating. At higher levels (admittedly, regent is as high as I've gotten, and my two wins were 1) lucky and 2) low score, because hemmed in until tanks and then spread all over the place but too late to raise the average score much) choices have to be made (that's the point). In Civ I or Civ II, you could get a little tech lead and then build all the wonders (at least, the important ones, Hoover Dam remains the one wonder essential in all three). I've found a bit of strategy in Shakespeare's theatre, which I bypass. Get free artistry and sell it to all the AI's. I've managed to catch up five or six techs that way.

Right now I'm trying the Babs for a culture win (not on points, just maybe some assimilation at the edges before a thrust outward with knights, then a little further with cavalry, and further still with tanks). I was really kicking butt with my strategy and even building all the wonders like in I or 2, when I remembered my kid had been playing the game last night and got a sickly suspicion. I saved the game to reload to see and yup, I was playing at Chieftain. Well, at least I can kick butt at chieftain. The first time I tried (unlike Civ 2) I couldn't. So I've started again with the babs. If my continent had just been a little bit bigger with those Riders.

Incidentally, I learned about the air superiority bug on line, having never seen it (though i did have one game after I learned that I just didn't build any fighters and since I was winning anyway and the AI seemed intent on bombing improvements, since I had plenty of workers, I just took it). Don't know if they fixed it (even though one of my regent wins was with the patch). I try to make it a policy not to fight any wars with people with bombers. Had the Taliban adopted that policy, they could still be cheerfully oppressing Afghanistan.

So I like it. Some of the simplification (getting rid of farmland, stock markets, etc) I like. Wish the damned workers wouldn't cut down all the trees so I could automate them--have done games where I set them to only be able to cut down trees with integrated defense--but they still don't perform to my liking so I still gotta ride herd on them, just like settlers and engineers.

People complain the end game is tedious. Doesn't anybody remember, having the AI down to one city of one civ by 1850 and then spending the next two hundred years putting cities on every available square and irrigating and mining and railroading for what almost seemed like a real world two hundred years to get your 600%.

It is what it is. Civ I strategies didn't work on 2 and Civ 2 strategies don't work on 3. Tastes differ. I like it. So the freaking lines disappear. I've had greater crises to deal with in my life.
 
Civ3 is better in my opinion. Many of the complaints people are having like you mentioned are the same complaints that people made in civ2, they just expect the game to be perfect.

There are some valid complaints about changes but I agree with why firaxis made them on neraly every point.

Plain and simple I'm not gonna waste my time playing civ2 when I have civ3. I tried playing it once after reading that so many people were shelving civ3 and frasnkly I couldn't play civ2 for more than 10 minutes. Even before the patch came out it was more fun than civ2 for me. And when i buy a game that's all that really matters.
 
I think it is a step forward. It has changed the game a ton, which some people dont like, they wanted CIV 2 with better graphics. Sure there are things that could be better, diplomacy, a few more resources. But as the last poster said, this is a FUN game and I play to have fun.

But then again one mean person called me "fanboy" what ever that is.
 
Step Forward.

It is a different game. Like Civ2 was different than Civ Classic. Still a great game to have fun and play. I have posted this before and I will say it again..better than a lot of the crapola that is out there for strategy games right now. The ultimate determination for me is whether it is fun and replayable like the other Civ games..and YES it is. I think I might be "fanboy" #2. I just haven't had this much fun with a game in a looooong while.
 
Civ 3 is much more fun to play than Civ 2. I like having a reason to go to war (resources), the improved diplomacy, culture, etc. I recently put together a new computer and Civ 2 isn't even installed on it...

Fanboy #3
 

Civ3 has so much to it. So many different strategies that can be used. Yet its still simple enough to be played.

I disliked SMAC because of the hideous tech-tree, the 3d terrain actually got annoying, and the storyline kinda pushed the game in a more specific direction.

Civ3 has techs that are indicative of your place in the development of the world, yet not so many that it gets annoying. Civ3 allows a variety more playing styles other than requiring you to conquer to get anywhere.

War is good, but I enjoy being able to spend 500 years developing my civ, and not knowing that by not conquering I am going to be falling behind.

Most of all I find that I can happily save and reload my game later with Civ3. For some reason I did not enjoy loading up a saved game with any of the other Civs.
 
Civ 3 is definitely thumbs up in my camp. Resources add a much needed dimension to the game and the special unts are always fun (except the samuri - unstoppable - the japanese used at least thirty or forty to bring my civ to its kness - they're going down next game)

I was a little bummed about the lack of the diplomatic options ie, world council and peace making. I was also dissapointed in the lack of a realistic map with historical starting positions.

Still, I enjoy the game and get a little civ'ing every night before I go to sleep.

How does it fair compared to the previous games? A definite step forward. When I bought Civ 2, I was really dissappointed and didn't play it that much. It felt exactly the same as Civ 1 with updated graphics and cheesy FMV sequences for your advisers. I also am grateful that you need new strategies to beat the game because quite honestly, I was getting bored. I mean, I'm still struggling on warlord right now and I purchased the game in late October. To me, that is a good thing.

This game got legs.
 
Big Step Forward.

When I compare it to CivII, I won't ever go back (same with CivI to CivII). Resources and borders and canny AI are all a huge thumbs up.
The combat issues (spearman defeats tank) are, for me, minor. The Corruption issue is a /feature/ that is a tad annoying at times, but something that I can learn to work with.
I don't get why people hate the resources and the corruption - these features make the game much more challenging - and /that/ I like.

- Stravaig
 
:goodjob: :goodjob: Two thumbs up from me. It's not perfect, but I love Civ 3.

Culture is great. Resources are great. Trade is great. The need for combined arms and actual strategy is wonderful!

If only I had more time to play.....
 
There are certainly a lot of things to like about Civ 3. Don't get me wrong, when I rag on Civ, I can be pretty vicious but I do enjoy the cultural aspects (well all except the DAMN CULTURE FLIPS DURING WARTIME) and the fact that the strategic resources have added depth.

But the game, seems to falter at the point where it matters most: interaction with other civs. When I deal with them, it feels like I'm dealing with an AI. I mean, I don't feel like I'm trying to negotiate a deal with Queen Elizabeth, leader of the evil english who sacked my glorious city of Hispolis. I don't even feel like I'm talking to the english. They might as well be anyother face pasted in.

When I played Alpha Centarui. Man, Chairman Yang was the totally evil and wrong human hive neo-communists who ran a police state and were goddamn backstabbers. Boy did I hate them.

That kind of personality to each civ is missing in Civ 3. It makes it a lot less enjoyable.
 
*fangirl 1*

love CIV III and could never go back to CIV II, tried, lasted 15 minutes, boring.

Any of the complainers that can point me in the direction of a better strategy game, non real time, then please do, because I would love to buy it and have an even better time playing that.

Ofcourse i doubt anyone could show me this, because CIV III rules for turn based strategy.:yeah:
 
cutie, ever play AC?
 
Honestly scavenger yes i had AC, and gave it away after 1 week, i just didn't like it compaired to CIV II at all, I am now thinking after reading how highly everyone rates it, that I should have given it more time, oh well I am strongly considering to borrow it back , but must give CIV III and the GOTM a decent crack first.

:confused:
 
the problem with AC was that it wasn't earth based, which did make something of a drawback in my book, but that fact aside I thought it was an awesome game, AC was the REAL Civ 3 as far as im concerned. But I respect your opinion, to bad you didn't like it. Maybe you should give it another shot?
 
I wasn't a huge fan of AC either. It was OK..but I kept going back to Civ2. AC just seemed like a ripoff of Civ2 with added customized units. It was fun..but not like CivIII. This one is so dang flexible. There are so many ways to win..different strategies. I am not bashing AC..I just prefer this game.:)
 
I´ve said it before and I say it again:

I LOVE Civ 3!

I loved the previous two titles as well, but this game has so much more. Resources, better diplomacy, improved trade, culture, etc.
And all these things are so well integrated. It´s fantastic!

Thumbs up from me! :goodjob:
 
Well, I'm glad I'm not the only one. Incidentally, i didn't mention in my first post why I was being such a dummy as to dash my cavalry to bits on Japanese infantry. Well, cause even though i always up the resources by 25% (the 160s to 200, the 120s to 150) I still didn't have any oil (had one-it ran out) and there just three tantalizing cities away--was oil! One of the cities was the capital so I might have been tempted to bypass it, but stuck behind too much Japanese culture, I probably wouldn't have been able to hang on to the oil if I got it. So both culture and resources were guiding my strategy. I screwed up (not enough ironclads). I lost. That's how it should work.

Incidentally, I didn't mention AC. I put that in the middle between the ones I loved (MOO i, Civ 1 and 2) and the ones I didn't think much of (MOO 2 and CTP)(along with, incidentally, Colonization, which I liked well enough, but too much micromanagement, I got sick of Jamestown never having any wood and Plymouth never having any ore). Near the end of the AC, you could build a thing called a singularity deathsphere that could both fly and take cities, and when that was available (if you got it first, you could run any map.
 
Back
Top Bottom