Originally posted by Bildbert
Valid skill areas? Again, this depends on what the tournament is all about. Really, if I want to play in a competion where scoring is important, I enter the GOTM. I thought this tournament would be different, but if the proposed scoring system will be used, it'll just be an extended GOTM. And that's really not my cup of tea, since it in some ways rewards "milking".
I don't agree.
Any tournament has a scoring system of course, and the objective is to get the highest score. So the question is not of "a competition where scoring is important". It is only a question of how the score is measured and the goals implied by that.
The proposed scoring formula will not reward milking. It may or may not need tuning after the first round to make that completely true. We'll know better what the right MapSize values should be after trying them. But the principle is clear - it is intended that a milked game will not be able to out-score a game which reaches the specified goal at an early date.
The scoring formula will slightly reward acheiving the specified goal "better" as well as earlier, where better is defined in the game's scoring terms. I.e. having more land and happy citizens is better. I think this generally won't be a large factor - most players who reach the primary goal around the earliest possible date are likely to have about the same game score. But if someone can acheive the goal a few turns later, with a much "better" Civ, should they be rewarded for that? It can be argued both ways. The scoring formula will slightly reward it and as a result should make the game more interesting. It does not seem to me that the formula will ever reward a player for deferring the goal. Once the goal is in hand for a player, it will never make sense to play a few turns more to get a higher score - the formula won't work that way, delaying the win will reduce the score.
Note that the impact of the game score is larger the smaller the map. This is a very important consideration, especially with regard to conquest or domination goals. On a tiny map, the game score component is fairly large. It can afford to be large since the scoring potential of a tiny map is small - it still won't encourage milking. The advantage of making it large in this case is that it can offset early gambles to some degree. On a tiny map, early high risk moves can have a large impact on the conquest/domination date. Luck becomes a large factor. By making the game score a higher percentage of the total on tiny maps, there is some offset which can reward less risky openings which build a bit first.
On a larger map the impact of game score is smaller. E.g. on a standard 70% water, the game score can only account for 20% of the tournament score. On this type of map the reward for early risk taking is not as high, but the potential imbalance from milking is high. The lower factor for game score should handle this.
Another factor to consider: How does one compare losing games? Sometimes the goal and map may work out so that many people don't achieve the primary goal. How do we then determine who did better? The suggested scoring formula handles this problem. It may not be a perfect answer but it is useable.