- Joined
- Nov 16, 2001
- Messages
- 2,686
About goody huts:
I don't know how most people feel about them, but I'd prefer they weren't in our competitions. When creating the scenario I think we can opt for no huts at all in 1.21f right?
Huts are fun, but a Settler early on completely throws the balance out of whack. It basically gives the player a 15-20 turn headstart, and when playing towards fastest finish goals this would give luck too much power over the outcome IMO.
Just want to hear what everyone thinks on the subject...
I don't know how most people feel about them, but I'd prefer they weren't in our competitions. When creating the scenario I think we can opt for no huts at all in 1.21f right?
Huts are fun, but a Settler early on completely throws the balance out of whack. It basically gives the player a 15-20 turn headstart, and when playing towards fastest finish goals this would give luck too much power over the outcome IMO.
Just want to hear what everyone thinks on the subject...