ZergMazter
Prince
My favorite civ game still is civ 3 
I went ahead and bought the complete civ5 and I can see it really evolved from civ4. The resource management is awesome. You get an incentive for having more irons for example since you can build a limited amount of certain units depending on how many resources you got.
I liked the policies, and just like civics from civ4 I think they were an amazing idea. I like how caravans and cargo ships play a very nice role in the economy. Lastly I like the expanded diplomacy when in comparison to civ 3.
I wish civ3 had all these things. Now I hated the way the game feels slower even at fastest pace. This started with civ 4, and civ 5 is no different.
In civ3 It feels like you can enjoy every aspect of the game as you play. On civ5 it feels like you have to specialize, but once you deviate from your specialization you fall behind and you become the jack of all trades, got it all but not good at any. Also I find myself always making the decision to have an army or have buildings and cant build both as you progress like on civ 3.
Lastly while the came up with an idea to limit armies since they affect your economy heavily, I think its good, but to my taste they took it a bit too far. In my game I spent until the middle ages just to be able to build a single additional unit aside from the one defending my cities, and after that it was a continuous struggle to have an army.
I notice the AI plays the same way which tells me its not because im just a noob. Their army was as big as 3-6 units and mine was about that size.
Over all I think they implemented very good ideas, but i dont like the fact that those ideas finally even out late in the game. So you spend 3-5 eras just trying to reach a balanced spot, so that for example you could finally play like a warmongrel and invade countless cities without destroying your empires productivity. I dont like to go invade and raze cities because i cant afford them. Its a bit too over the top. Maybe it could have been better if the penalty was less.
I just cant make the jump from civ3 to other titles. They should make a title evolving from civ3. Just make it better and leave what it already has.
They just feel like different games in the sense that it shouldnt even be named sid meier's civilization 5, but sid meier's [name of your choice].
These games deviated from the family. civ 1-2-3 all feel from the same family, but 4-5 are just something else. To me it still feels like im waitting for the real civ4 thats gonna pick up where civ3 left...
Oh also where the heck are my people? I got a city with 20 citizens.... not cool. It felt like I was playing a simpler game like minecraft. There are lots of details like that in the game that makes it feel like it got dumbed down. I cant manually manage my citizens to work what i want them too?
UPDATE: Oops I meant to post this in civ5 general forum.

I went ahead and bought the complete civ5 and I can see it really evolved from civ4. The resource management is awesome. You get an incentive for having more irons for example since you can build a limited amount of certain units depending on how many resources you got.
I liked the policies, and just like civics from civ4 I think they were an amazing idea. I like how caravans and cargo ships play a very nice role in the economy. Lastly I like the expanded diplomacy when in comparison to civ 3.
I wish civ3 had all these things. Now I hated the way the game feels slower even at fastest pace. This started with civ 4, and civ 5 is no different.
In civ3 It feels like you can enjoy every aspect of the game as you play. On civ5 it feels like you have to specialize, but once you deviate from your specialization you fall behind and you become the jack of all trades, got it all but not good at any. Also I find myself always making the decision to have an army or have buildings and cant build both as you progress like on civ 3.
Lastly while the came up with an idea to limit armies since they affect your economy heavily, I think its good, but to my taste they took it a bit too far. In my game I spent until the middle ages just to be able to build a single additional unit aside from the one defending my cities, and after that it was a continuous struggle to have an army.
I notice the AI plays the same way which tells me its not because im just a noob. Their army was as big as 3-6 units and mine was about that size.
Over all I think they implemented very good ideas, but i dont like the fact that those ideas finally even out late in the game. So you spend 3-5 eras just trying to reach a balanced spot, so that for example you could finally play like a warmongrel and invade countless cities without destroying your empires productivity. I dont like to go invade and raze cities because i cant afford them. Its a bit too over the top. Maybe it could have been better if the penalty was less.
I just cant make the jump from civ3 to other titles. They should make a title evolving from civ3. Just make it better and leave what it already has.
They just feel like different games in the sense that it shouldnt even be named sid meier's civilization 5, but sid meier's [name of your choice].
These games deviated from the family. civ 1-2-3 all feel from the same family, but 4-5 are just something else. To me it still feels like im waitting for the real civ4 thats gonna pick up where civ3 left...
Oh also where the heck are my people? I got a city with 20 citizens.... not cool. It felt like I was playing a simpler game like minecraft. There are lots of details like that in the game that makes it feel like it got dumbed down. I cant manually manage my citizens to work what i want them too?
UPDATE: Oops I meant to post this in civ5 general forum.