Skell Jell
HistoryHermann
I liked Civilization 4 with all its expansion packs. I think you should add some of these ideas:
1. Make a better World Builder or some program to make scenarios, mods, or maps a good scenario. Put this outside of the game if possible. Put a manual of how to use the World Builder or a program to make scenarios, mods, or maps
2. Add more mods and scenarios. Most of the mods were good but you should add more such as:
Modern World: A Mod that is in Present Day and has all the problems and risks involved.
The Rise of America: A scenario or Mod that starts in 1776 with the creation of the United States(at this time the U.S. is a confederation) shows as you control the country through history you can decide if it will rise or fall and it continues to Present Day or Beyond.
Creation of the Middle East: A scenario or Mod which starts in 1900 with the beginning of the 20th century.
The Cold War: A scenario or Mod that is set form 1945 to 1991 and pitches the U.S against the U.S.S.R. in a complex conflict.
Dominance in the West: A scenario or Mod (Starts in 1800) where you get to be Russia, Great Britain, The United States, Spain, France, Portugal, Prussians (in 1870 they become the Germans), Netherlands or Italy,. You must fight for who will be at the top and be the greatest country in the West and world with power and a strong economy. This has a world map.
Dominance in the East: A scenario or Mod (Starts in 1900) which you get to choose China, India, or Japan and you have a choice: Rise to Power or Fall by having much power and strong economy in the East and the world. This has a world map.
3. More civilizations such as:
Saudi Arabia
Canada
Israel
Switzerland
Australia
Kosovo
Former Soviet Socialist Republics
4. More units needed. Add more than one special unit per civ. Units such as
Leopard 2hell
Apache LongbowScalp Eg
air radar
S-300
F-22 Raptor
T-80
picketboat
helicopter carrier
M1 Abrams Tank (for U.S. -replaces modern armor)
T-55 Tank (for Russia- replaces heavy tank)
Heavy tank
Medium tank
Light tank
Armored Personal Carrier
Humvee
Bazooka
Commando
Sniper
Saboteur
Militia
Combat Engineer
Moveable machine gunner(s)(MMG)(machine gunner(s) that can attack not just defend)
AEGIA Class warship(Like the one in Civilization 3)
Medic(s) (heal people in battle, in a city or anywhere else on land-cant attack)
Colonists(replaces settlers in Industrial Era)
Biplane (First airplane before a fighter and requires oil)
Satellites (Enables by Mass Media tech)
Rebeller(s)are units that rebel against you and your government
Police maintain order in Cities an many more places.
Counter Spy Unit (CSU) reveals spies and rebellers.
Prisoners (enemy units that surrender)
Patrol boat is a small boat with few guns (can carry up to 4 people)
Coast Guard unit (CGU) a unit that is a either a destroyer or a patrol boat at random.
5. New Great People
Great Doctor: Heals people, creates hospitals, creates areas devoted to health.
Great Rebeller: Starts a rebellion in your country and separate loyal cities (to you) from others.
Great Historian: Establishes an academy, starts researching your history or spreads your history. History can be lost and the historian can get it back.
Great Culture Person: Spreads your culture around to other civilizations, becomes emersed in another culture, or mixes your culture with one or more others.
Great Tourist: Tries to attract people to your civilization
6. New worker actions:
Build fortifications(builds fortifications one space away and around the city or area the worker is operating near)
Workshops can be upgrades to factories outside of city.
Expand city limits (helps expand the city into adjacent squares-not the ocean)
Build improvements outside of borders (can build anything that you have available inside borders outside them)
Build Highways (This is an upgrade from railroads)
Build Meglevs (This is an upgrade from Highways)
Add trains to railways (adds trains to your railways anywhere you choose that can move people and units wherever the railways are available)
Coastal Defenses [Done by worker] (Construction of defenses on the coast to deter to stop attacking civilizations vessels and doesnt have to be near cities)
7. New Wonders. I categorized them into three groups:
National
Center of Culture
Anti-Air Defense Network
Social Security System
Scientific Development Center
National War Memorial
Interstate System
Grand Central Station
Supreme Court
Local
Train Station
Ironworks
Cathedral
Town Hall
World
Tallest Building
The Leaning Tower of Pisa
The Empire State Building
The Itaipú Dam
Arch de Trimophe
8. New Diplomatic/ Espionage methods
Diplomatic
DMZ (demilitarized zone between two or more countries can be created)
Create Embassy in other foreign territory
Cut Diplomatic relations with another country
Espionage
Spys can:
Steal information
Spy on foreign embassy (of your choosing) in your territory
Assassinate leader of a foreign country
9. New Civics are in 7 categories
Government (can pick two at the same time)
In 4 categories
Confederate
Supreme
Constitutional and Federal
Unitary
Power(New)
Growing Empire
Desperate Empire
Minor Power
Major Power
Superpower
Authoritarian
Anarchy
Relations (New-replaces Legal)
Constitution
Colonialism
Nationalism
Tolerance
Equality
Political theories (new)
Socialism (a government in which the means of planning, producing, and distributing goods is controlled by a central government that theoretically seeks a more just and equitable distribution of property and labor; in actuality, most socialist governments have ended up being no more than dictatorships over workers by a ruling elite)
Communist (a system of government in which the state plans and controls the economy and a single - often authoritarian - party holds power; state controls are imposed with the elimination of private ownership of property or capital while claiming to make progress toward a higher social order in which all goods are equally shared by the people (i.e., a classless society))
Maoism (the theory and practice of Marxism-Leninism developed in China by Mao Zedong (Mao Tse-tung), which states that a continuous revolution is necessary if the leaders of a communist state are to keep in touch with the people)
Marxism (the political, economic, and social principles espoused by 19th century economist Karl Marx; he viewed the struggle of workers as a progression of historical forces that would proceed from a class struggle of the proletariat (workers) exploited by capitalists (business owners), to a socialist "dictatorship of the proletariat," to, finally, a classless society Communism)
Marxism-Leninism (an expanded form of communism developed by Lenin from doctrines of Karl Marx; Lenin saw imperialism as the final stage of capitalism and shifted the focus of workers' struggle from developed to underdeveloped countries)
Fascism (a political philosophy, movement, or regime that exalts nation and often race above the individual and that stands for a centralized autocratic government headed by a dictatorial leader, severe economic and social regimentation, and forcible suppression of opposition)
Labor
Forced Labor
Extreme Slavery
Prisoner Labor
Economy
Growing Economy
(when economy is doing starting to expand- defaults to it)
Depression
(when economy is starting to do badly- defaults to it)
Thriving Economy
(when economy is doing great-defaults to it)
Government Economy
(when government has control over businesses)
Religion
Atheism
Polytheism
Monotheism
Ecclesiastical
Theocracy
Emirate
Sultanate
Islamic Republic
10. New Religions
Baha'i - Founded by Mirza Husayn-Ali (known as Baha'u'llah) in Iran in 1852, Baha'i faith emphasizes monotheism and believes in one eternal transcendent God. Its guiding focus is to encourage the unity of all peoples on the earth so that justice and peace may be achieved on earth. Baha'i revelation contends the prophets of major world religions reflect some truth or element of the divine, believes all were manifestations of God given to specific communities in specific times, and that Baha'u'llah is an additional prophet meant to call all humankind. Bahais are an open community, located worldwide, with the greatest concentration of believers in South Asia.
Jainism - Originating in India, Jain spiritual philosophy believes in an eternal human soul, the eternal universe, and a principle of "the own nature of things." It emphasizes compassion for all living things, seeks liberation of the human soul from reincarnation through enlightenment, and values personal responsibility due to the belief in the immediate consequences of one's behavior. Jain philosophy teaches non-violence and prescribes vegetarianism for monks and laity alike; its adherents are a highly influential religious minority in Indian society.
Shintoism - A native animist tradition of Japan, Shinto practice is based upon the premise that every being and object has its own spirit or kami. Shinto practitioners worship several particular kamis, including the kamis of nature, and families often have shrines to their ancestors' kamis. Shintoism has no fixed tradition of prayers or prescribed dogma, but is characterized by individual ritual. Respect for the kamis in nature is a key Shinto value. Prior to the end of World War II, Shinto was the state religion of Japan, and bolstered the cult of the Japanese emperor.
Sikhism - Founded by the Guru Nanak (born 1469), Sikhism believes in a non-anthropomorphic, supreme, eternal, creator God; centering one's devotion to God is seen as a means of escaping the cycle of rebirth. Sikhs follow the teachings of Nanak and nine subsequent gurus. Their scripture, the Guru Granth Sahib - also known as the Adi Granth - is considered the living Guru, or final authority of Sikh faith and theology. Sikhism emphasizes equality of humankind and disavows caste, class, or gender discrimination.
Zoroastrianism - Originating from the teachings of Zoroaster in about the 9th or 10th century B.C., Zoroastrianism may be the oldest continuing creedal religion. Its key beliefs center on a transcendent creator God, Ahura Mazda, and the concept of free will. The key ethical tenets of Zoroastrianism expressed in its scripture, the Avesta, are based on a dualistic worldview where one may prevent chaos if one chooses to serve God and exercises good thoughts, good words, and good deeds. Zoroastrianism is generally a closed religion and members are almost always born to Zoroastrian parents. Prior to the spread of Islam, Zoroastrianism dominated greater Iran. Today, though a minority, Zoroastrians remain primarily in Iran, India, and Pakistan.
11. Resources
tobacco
diamonds,
Olives
Salt
Coffee
Cotton
Tea
Hemp
coltan (used in computer chips and electronics),
natural gas,
timber
bauxite,
bullion
lead
magnesite,
nickel,
phosphate
tin
12. Other
Natural disasters
I. Volcanic Eruption(add volcanoes)
II. Forest fire
III. Drought
IV. Asteroid strikes
V. Lightning strike
VI. Avalanches
VII. Limnic eruption
VIII. Blizzard
IX. Hailstorm
X. Heat wave
XI. Epidemic
XII. Famine
XIII. Solar flare
XIV. Oil spill
XV. Deforestation
Corporations
1. European Union-only in Europe
2. Sids Oil and Coal Corp. (only for oil and coal)
3. Sids Fish Corp
4. Defense Contractor Corp.
5. Alcohol, Tobacco and Firearms Corp.
Top 12 Gangs in the World:
1. Bloods
2. Crips
3. Latin Kings
4. NLR
5. Mexican Mafia
6. Texas Syndicate
7. Aryan Brotherhood
8. La Nuestra Familia
9. 5 percenters
10. 1 percenters
11. Dirty White Boys
12. Skinheads
Political Organizations
I. Democrats
II. Republicans
III. Rebels
IV. Loyalists (to you)
Political Process
I. You can be elected to power
II. Elections can change the leader
III. Coup can overthrow you and you go into exile (you automatically lose if the people that are still loyal to you stay loyal)
IV. Your coup is when you take control of an empire
V. Popularity rating (how much people like you-if resent grows high you can be overthrown or have to resign
VI. You can be impeached in a democracy by the Legislative Branch
13. Other
Can infiltrate another country and also take it over
Pollution (some of your population dies)
In a democracy your powers are checked
Increase Population size to a total of 1 billion instead of 12 million
Last but not least: Revolution-parts of your empire can become independent
Civilizations are not called empires they are called civilizations
Units can surrender if they choose to in enemy territory
Marriages-if a leader likes you they can marry you and bring your civilizations together (this also works vice versa)
In a city screen factory workers will be added along with farmers
Businesses can form-you dont have to make decisions
UN can send in troops to broker a cease-fire and maintain peace
You can bail out corporations or businesses in trouble
If you destroy too much of the environment you must pay for it in money heavily
If you focus too much on one area of you civilization such as the military other civilizations can beat you in your final score-you must focus on all areas not only one
Note: Keep all existing parts of game unless noted.
Does anyone have any other ideas??
If you have any changes or suggestions, please respond
Disclaimer: DO NOT USE ANY PART OF THIS MODPACK FOR YOUR OWN FILES WITHOUT MY PERMISSION. YOU DOWNLOAD AT YOUR OWN RISK! I AM NOT RESPONSIBLE FOR ANYTHING THAT HAPPENS TO YOUR COMPUTER AS RESULT OF DOWNLOADING THIS FILE.
1. Make a better World Builder or some program to make scenarios, mods, or maps a good scenario. Put this outside of the game if possible. Put a manual of how to use the World Builder or a program to make scenarios, mods, or maps
2. Add more mods and scenarios. Most of the mods were good but you should add more such as:
Modern World: A Mod that is in Present Day and has all the problems and risks involved.
The Rise of America: A scenario or Mod that starts in 1776 with the creation of the United States(at this time the U.S. is a confederation) shows as you control the country through history you can decide if it will rise or fall and it continues to Present Day or Beyond.
Creation of the Middle East: A scenario or Mod which starts in 1900 with the beginning of the 20th century.
The Cold War: A scenario or Mod that is set form 1945 to 1991 and pitches the U.S against the U.S.S.R. in a complex conflict.
Dominance in the West: A scenario or Mod (Starts in 1800) where you get to be Russia, Great Britain, The United States, Spain, France, Portugal, Prussians (in 1870 they become the Germans), Netherlands or Italy,. You must fight for who will be at the top and be the greatest country in the West and world with power and a strong economy. This has a world map.
Dominance in the East: A scenario or Mod (Starts in 1900) which you get to choose China, India, or Japan and you have a choice: Rise to Power or Fall by having much power and strong economy in the East and the world. This has a world map.
3. More civilizations such as:
Saudi Arabia
Canada
Israel
Switzerland
Australia
Kosovo
Former Soviet Socialist Republics
4. More units needed. Add more than one special unit per civ. Units such as
Leopard 2hell
Apache LongbowScalp Eg
air radar
S-300
F-22 Raptor
T-80
picketboat
helicopter carrier
M1 Abrams Tank (for U.S. -replaces modern armor)
T-55 Tank (for Russia- replaces heavy tank)
Heavy tank
Medium tank
Light tank
Armored Personal Carrier
Humvee
Bazooka
Commando
Sniper
Saboteur
Militia
Combat Engineer
Moveable machine gunner(s)(MMG)(machine gunner(s) that can attack not just defend)
AEGIA Class warship(Like the one in Civilization 3)
Medic(s) (heal people in battle, in a city or anywhere else on land-cant attack)
Colonists(replaces settlers in Industrial Era)
Biplane (First airplane before a fighter and requires oil)
Satellites (Enables by Mass Media tech)
Rebeller(s)are units that rebel against you and your government
Police maintain order in Cities an many more places.
Counter Spy Unit (CSU) reveals spies and rebellers.
Prisoners (enemy units that surrender)
Patrol boat is a small boat with few guns (can carry up to 4 people)
Coast Guard unit (CGU) a unit that is a either a destroyer or a patrol boat at random.
5. New Great People
Great Doctor: Heals people, creates hospitals, creates areas devoted to health.
Great Rebeller: Starts a rebellion in your country and separate loyal cities (to you) from others.
Great Historian: Establishes an academy, starts researching your history or spreads your history. History can be lost and the historian can get it back.
Great Culture Person: Spreads your culture around to other civilizations, becomes emersed in another culture, or mixes your culture with one or more others.
Great Tourist: Tries to attract people to your civilization
6. New worker actions:
Build fortifications(builds fortifications one space away and around the city or area the worker is operating near)
Workshops can be upgrades to factories outside of city.
Expand city limits (helps expand the city into adjacent squares-not the ocean)
Build improvements outside of borders (can build anything that you have available inside borders outside them)
Build Highways (This is an upgrade from railroads)
Build Meglevs (This is an upgrade from Highways)
Add trains to railways (adds trains to your railways anywhere you choose that can move people and units wherever the railways are available)
Coastal Defenses [Done by worker] (Construction of defenses on the coast to deter to stop attacking civilizations vessels and doesnt have to be near cities)
7. New Wonders. I categorized them into three groups:
National
Center of Culture
Anti-Air Defense Network
Social Security System
Scientific Development Center
National War Memorial
Interstate System
Grand Central Station
Supreme Court
Local
Train Station
Ironworks
Cathedral
Town Hall
World
Tallest Building
The Leaning Tower of Pisa
The Empire State Building
The Itaipú Dam
Arch de Trimophe
8. New Diplomatic/ Espionage methods
Diplomatic
DMZ (demilitarized zone between two or more countries can be created)
Create Embassy in other foreign territory
Cut Diplomatic relations with another country
Espionage
Spys can:
Steal information
Spy on foreign embassy (of your choosing) in your territory
Assassinate leader of a foreign country
9. New Civics are in 7 categories
Government (can pick two at the same time)
In 4 categories
Confederate
Supreme
Constitutional and Federal
Unitary
Power(New)
Growing Empire
Desperate Empire
Minor Power
Major Power
Superpower
Authoritarian
Anarchy
Relations (New-replaces Legal)
Constitution
Colonialism
Nationalism
Tolerance
Equality
Political theories (new)
Socialism (a government in which the means of planning, producing, and distributing goods is controlled by a central government that theoretically seeks a more just and equitable distribution of property and labor; in actuality, most socialist governments have ended up being no more than dictatorships over workers by a ruling elite)
Communist (a system of government in which the state plans and controls the economy and a single - often authoritarian - party holds power; state controls are imposed with the elimination of private ownership of property or capital while claiming to make progress toward a higher social order in which all goods are equally shared by the people (i.e., a classless society))
Maoism (the theory and practice of Marxism-Leninism developed in China by Mao Zedong (Mao Tse-tung), which states that a continuous revolution is necessary if the leaders of a communist state are to keep in touch with the people)
Marxism (the political, economic, and social principles espoused by 19th century economist Karl Marx; he viewed the struggle of workers as a progression of historical forces that would proceed from a class struggle of the proletariat (workers) exploited by capitalists (business owners), to a socialist "dictatorship of the proletariat," to, finally, a classless society Communism)
Marxism-Leninism (an expanded form of communism developed by Lenin from doctrines of Karl Marx; Lenin saw imperialism as the final stage of capitalism and shifted the focus of workers' struggle from developed to underdeveloped countries)
Fascism (a political philosophy, movement, or regime that exalts nation and often race above the individual and that stands for a centralized autocratic government headed by a dictatorial leader, severe economic and social regimentation, and forcible suppression of opposition)
Labor
Forced Labor
Extreme Slavery
Prisoner Labor
Economy
Growing Economy
(when economy is doing starting to expand- defaults to it)
Depression
(when economy is starting to do badly- defaults to it)
Thriving Economy
(when economy is doing great-defaults to it)
Government Economy
(when government has control over businesses)
Religion
Atheism
Polytheism
Monotheism
Ecclesiastical
Theocracy
Emirate
Sultanate
Islamic Republic
10. New Religions
Baha'i - Founded by Mirza Husayn-Ali (known as Baha'u'llah) in Iran in 1852, Baha'i faith emphasizes monotheism and believes in one eternal transcendent God. Its guiding focus is to encourage the unity of all peoples on the earth so that justice and peace may be achieved on earth. Baha'i revelation contends the prophets of major world religions reflect some truth or element of the divine, believes all were manifestations of God given to specific communities in specific times, and that Baha'u'llah is an additional prophet meant to call all humankind. Bahais are an open community, located worldwide, with the greatest concentration of believers in South Asia.
Jainism - Originating in India, Jain spiritual philosophy believes in an eternal human soul, the eternal universe, and a principle of "the own nature of things." It emphasizes compassion for all living things, seeks liberation of the human soul from reincarnation through enlightenment, and values personal responsibility due to the belief in the immediate consequences of one's behavior. Jain philosophy teaches non-violence and prescribes vegetarianism for monks and laity alike; its adherents are a highly influential religious minority in Indian society.
Shintoism - A native animist tradition of Japan, Shinto practice is based upon the premise that every being and object has its own spirit or kami. Shinto practitioners worship several particular kamis, including the kamis of nature, and families often have shrines to their ancestors' kamis. Shintoism has no fixed tradition of prayers or prescribed dogma, but is characterized by individual ritual. Respect for the kamis in nature is a key Shinto value. Prior to the end of World War II, Shinto was the state religion of Japan, and bolstered the cult of the Japanese emperor.
Sikhism - Founded by the Guru Nanak (born 1469), Sikhism believes in a non-anthropomorphic, supreme, eternal, creator God; centering one's devotion to God is seen as a means of escaping the cycle of rebirth. Sikhs follow the teachings of Nanak and nine subsequent gurus. Their scripture, the Guru Granth Sahib - also known as the Adi Granth - is considered the living Guru, or final authority of Sikh faith and theology. Sikhism emphasizes equality of humankind and disavows caste, class, or gender discrimination.
Zoroastrianism - Originating from the teachings of Zoroaster in about the 9th or 10th century B.C., Zoroastrianism may be the oldest continuing creedal religion. Its key beliefs center on a transcendent creator God, Ahura Mazda, and the concept of free will. The key ethical tenets of Zoroastrianism expressed in its scripture, the Avesta, are based on a dualistic worldview where one may prevent chaos if one chooses to serve God and exercises good thoughts, good words, and good deeds. Zoroastrianism is generally a closed religion and members are almost always born to Zoroastrian parents. Prior to the spread of Islam, Zoroastrianism dominated greater Iran. Today, though a minority, Zoroastrians remain primarily in Iran, India, and Pakistan.
11. Resources
tobacco
diamonds,
Olives
Salt
Coffee
Cotton
Tea
Hemp
coltan (used in computer chips and electronics),
natural gas,
timber
bauxite,
bullion
lead
magnesite,
nickel,
phosphate
tin
12. Other
Natural disasters
I. Volcanic Eruption(add volcanoes)
II. Forest fire
III. Drought
IV. Asteroid strikes
V. Lightning strike
VI. Avalanches
VII. Limnic eruption
VIII. Blizzard
IX. Hailstorm
X. Heat wave
XI. Epidemic
XII. Famine
XIII. Solar flare
XIV. Oil spill
XV. Deforestation
Corporations
1. European Union-only in Europe
2. Sids Oil and Coal Corp. (only for oil and coal)
3. Sids Fish Corp
4. Defense Contractor Corp.
5. Alcohol, Tobacco and Firearms Corp.
Top 12 Gangs in the World:
1. Bloods
2. Crips
3. Latin Kings
4. NLR
5. Mexican Mafia
6. Texas Syndicate
7. Aryan Brotherhood
8. La Nuestra Familia
9. 5 percenters
10. 1 percenters
11. Dirty White Boys
12. Skinheads
Political Organizations
I. Democrats
II. Republicans
III. Rebels
IV. Loyalists (to you)
Political Process
I. You can be elected to power
II. Elections can change the leader
III. Coup can overthrow you and you go into exile (you automatically lose if the people that are still loyal to you stay loyal)
IV. Your coup is when you take control of an empire
V. Popularity rating (how much people like you-if resent grows high you can be overthrown or have to resign
VI. You can be impeached in a democracy by the Legislative Branch
13. Other
Can infiltrate another country and also take it over
Pollution (some of your population dies)
In a democracy your powers are checked
Increase Population size to a total of 1 billion instead of 12 million
Last but not least: Revolution-parts of your empire can become independent
Civilizations are not called empires they are called civilizations
Units can surrender if they choose to in enemy territory
Marriages-if a leader likes you they can marry you and bring your civilizations together (this also works vice versa)
In a city screen factory workers will be added along with farmers
Businesses can form-you dont have to make decisions
UN can send in troops to broker a cease-fire and maintain peace
You can bail out corporations or businesses in trouble
If you destroy too much of the environment you must pay for it in money heavily
If you focus too much on one area of you civilization such as the military other civilizations can beat you in your final score-you must focus on all areas not only one
Note: Keep all existing parts of game unless noted.
Does anyone have any other ideas??
If you have any changes or suggestions, please respond
Disclaimer: DO NOT USE ANY PART OF THIS MODPACK FOR YOUR OWN FILES WITHOUT MY PERMISSION. YOU DOWNLOAD AT YOUR OWN RISK! I AM NOT RESPONSIBLE FOR ANYTHING THAT HAPPENS TO YOUR COMPUTER AS RESULT OF DOWNLOADING THIS FILE.