The Great Apple
Big Cheese
At least you got the tech not displaying
GrinningMonk said:Well, next attempt was to change the prereq tech but still no go. And the posts here seemed to have dried up And I am no closer to this solution.
Have attached all relevant files apart form the art files, though can do that on request.
Hopefully someone is kind enough to help us
<AndPreReqs>
<PrereqTech></PrereqTech>
</AndPreReqs>
GrinningMonk said:Well I dont really know what fixed it but it is working now lol thanks to those who helped...all 2 of you see attached pics.
Just need to fine tune it now. But just a couple more stupid questions.
How do I get rid of that TEXT_KEY_TECH_STALINISM bit in the science advisir screen(pic 2)so it just reads Stalinism like the other techs. I'm such a dumbass sometimes.
Secondly, how would I set the tech to disable something like open borders or trade routes? I would like the tech to reflect the iron curtain status of the soviet union of the time. Is there such a thing as negative modifiers in fields such as <iTradeRoutes>0</iTradeRoutes> ???
GrinningMonk said:...
Secondly, how would I set the tech to disable something like open borders or trade routes? I would like the tech to reflect the iron curtain status of the soviet union of the time. Is there such a thing as negative modifiers in fields such as <iTradeRoutes>0</iTradeRoutes> ???
you may want to test this to see if reaching a value below 0 available routes will cause errors. 2 will add 2 routes per city, -1 should remove 1 route per city.