I spent all night tonight playing civ 2, which i think still is the best game in the series, and civ 3 is a close second.
I don't understand how you can combine a) favouring Civ2 over the other games and b) claiming that Civ4 has too many units to choose from. Don't you see a contradiction there? Where are the Alpines, AEGIS, Cruise Missiles, Crusaders, Dragoons, Fanatics, Partisans, Paratroopers, Diplomats, or Caravans in Civ4? I honestly don't see your point.
I think there was nothing wrong with the combat system at all, and totally abandoning the old system for this new game of Rock, Paper, Scissors that is the current system was a big misstake. also I liked the civ3 artillery system alot.
Personally, I disliked the Civ3 artillery system a lot. It made the game too easy. There was little challenge left once you figured out how to use artillery efficiently. Of course, if you liked it that way, then Civ4 artillery won't be your cup of tea.
there was nothing wrong with the old system, so why fix it if its not broken?
If that was the modus operandi of Firaxis / Sid Meier, then Civ2 (the game that you prefer) wouldn't ever have been designed the way it was- There ws nothing wrong with the top-down display of Civ1, why change it? There was nothing wrong with the way wonders were announced, why change it into playing movies? There was nothing wrong with attacks from sea being difficult, why introduce marines?
Personally, I'm glad that Firaxis tries to improve even those aspects of the game that are *not* broken.
and yeah I would learn all the new stuff, the many many new city and terrain improvements, all the new wonders etc if I played the game more than 2 days but I dont see myself getting over the new combat system.
Let me put it this way ... if 2 days of playing were enough for you to determine that you can never enjoy this game, then it's probably better to just sell it and return to the games you know.
I think you've fallen into the "It's not the same as the game I love" trap and aren't able to climb out. In this situation, it might actually be better to just give up and return to the games you know. Or perhaps shelf it for the time being and return when you're a bit more open-minded with regards to changes.
but its still not a good idea to make any game to complicated, I shouldnt have to study for hours to play a game good.
Well, so I guess games like chess and Go shouldn't have been made then? Actually, the same is true for Civ1. The amount of new things to learn in Civ1 was *far* greater than for any other game of the seires, provided you already knew Civ1. Civ1 required a *lot* of time to get it right. It just had a really lousy AI, so that players could play the game without understanding it well, and still beat the higher difficulty levels. If Firaxis followed your supposed standards, then Civ1 should have never been made.
Btw, on which difficulty level did you play Civ4?
Personally, I appreciate the complexity of Civ4. I've played this game for months now and there are still things that I have never done, and still strategies that I have yet to learn (specialist exonomy for example). This is what keeps the game fresh. I wouldn't *want* it dumbed down to a level of simplicity that I can grasp the whole game on the first two days. Such a game would become boring pretty fast. Civ4 hasn't become boring for me yet, because of its complexity.
But as I said, complexity isn't everyone's cup of tea. It doesn't seem to be yours, so you're probably actually better off playing other games.