Ad Hominem
Warlord
I find this "dynamic" system of changing governments/civs/traits a very interesting one, but it's awfully hard to implement into a pretty linear game like Civilization.
There coule be introduced such a system, but I think its flaws would be so many, that it could bring the whining Civ-community (ie. us
) to the verge of self-disposal
Anyway, to point out a couple obvious (as should be) points:
There is not a single European nation today that could be considered "ethnicly pure". That's nazi rubish. Some examples:
French: Franks (Germanic) mixed with Gauls (celtic) Roman and Greek elements, with a Roman (latin) influenced language.
Spanish: Celts, Iberes, Romans, mixed with Germanic (Gothic) elements and with a Latin language and strong influences by the Arabs.
British (English, actually): Angles, Saxons, Celts, Piktes, Normans (Vikings) are in the mix here, with a grain of Roman influence and a Germanic language.
...and the list goes on. So, how would you define the turn your civ would be taking? Because that "mixture" doesn't work in game terms.
There coule be introduced such a system, but I think its flaws would be so many, that it could bring the whining Civ-community (ie. us


Anyway, to point out a couple obvious (as should be) points:
There is not a single European nation today that could be considered "ethnicly pure". That's nazi rubish. Some examples:
French: Franks (Germanic) mixed with Gauls (celtic) Roman and Greek elements, with a Roman (latin) influenced language.
Spanish: Celts, Iberes, Romans, mixed with Germanic (Gothic) elements and with a Latin language and strong influences by the Arabs.
British (English, actually): Angles, Saxons, Celts, Piktes, Normans (Vikings) are in the mix here, with a grain of Roman influence and a Germanic language.
...and the list goes on. So, how would you define the turn your civ would be taking? Because that "mixture" doesn't work in game terms.