Stonewall80
Chieftain
- Joined
- Nov 6, 2005
- Messages
- 2
I am not sure you get it Nuh Uh, CIV is not a Wargame, its a Civilisation game. War is just one tool is your armoury, there is culture, religion, diplomacy, technology etc. So they are not going to build a war simulator they are building a total civilisation simulator.
Personally I think they have covered supply problems in the abstract form.
- Slow healing in enemy lands.
- Culture bonus (for defence) for cities
- No use of enemy transportation, (representing slower movement in enemy land).
It is a game that deals in abstract notions. In the same way Axemen could beat a tank, the game deals in abstract notions history. Its not a wargame, go back to HOI2 for that sort of game.
For example if you wanted an accurate war game, you would need incorporate factors, like morale, (eg. constant bombing reduces morale), flanking, superior leadership, training, experience levels, needing to rest troops to prevent combat stress problems.
Though I do agree that research does go too fast, all this game needs in my view is to make techs maybe 150% or double to cost of techs, and get rid of the time limit and it would be where I would want it.
Also it would make the choices at the start more interesting, because the wrong choice could slow you down for a long time.
Stonewall
Personally I think they have covered supply problems in the abstract form.
- Slow healing in enemy lands.
- Culture bonus (for defence) for cities
- No use of enemy transportation, (representing slower movement in enemy land).
It is a game that deals in abstract notions. In the same way Axemen could beat a tank, the game deals in abstract notions history. Its not a wargame, go back to HOI2 for that sort of game.
For example if you wanted an accurate war game, you would need incorporate factors, like morale, (eg. constant bombing reduces morale), flanking, superior leadership, training, experience levels, needing to rest troops to prevent combat stress problems.
Though I do agree that research does go too fast, all this game needs in my view is to make techs maybe 150% or double to cost of techs, and get rid of the time limit and it would be where I would want it.
Also it would make the choices at the start more interesting, because the wrong choice could slow you down for a long time.
Stonewall