Brave Sir Robin
he bravely ran away
Cyrinno
are you planning to do a version of this mod for Gods & Kings ,when it is released
are you planning to do a version of this mod for Gods & Kings ,when it is released
Cyrinno
are you planning to do a version of this mod for Gods & Kings ,when it is released
Hi, after a long time I haven't played Civ V I'll give this mod a try, I like everything I've read so it's time to start a new game.
I've only one question, I usually disable research agreements completely and number of CS=0, I hope I'm not ruining your mod by doing this.
Will report later.
I will. This mod will probably have to have it's religions removed but everything else should remain intact.
Pace will always vary on different maps especially since it's mostly randomly generated one game can be very different to the next. Land based maps tend to have more action.
I do all my testing on the size under large, which is standard I think which is right in the middle.
Glad you enjoy it.![]()
All I can say is also start your own action. If you've ever declared war even once all the AI's remembers you as a villan for the rest of the game.
Either that or up the difficulty and see what happens
I only wish I had such peace as you do, I always try to run a peaceful nation but everyone drags me into wars in which I then beat their asses down![]()
The solution is that we exchange turn 1 saved games, you'll get your peace and I will get my war mongering neighbors.
Now with a serious note, I think I found my problem, choosing a huge map with raging barbarians and only up to 8 or 9 Civ's cripples the AI quit a bit, I never need to build a worker, I've collected eight of them from barbarian camps on my last game, they were all captured settlers and some captured workers later on so, so in total I got twelve workers for free.
My last game is on huge map and some how the Julius Caesar and Genghis khan were along the east coast of a continent and I played as a buffer between them and the the rest of the land so they picked up the pace quickly and declared war on me, both of them, suffice to say that the French and Japanese further away had 5 of their settlers captured, 3 French and 2 Japanese, which only shows that the AI isn't aware at all of raging barbarians, they keep sending out unguarded settlers and do nothing to get them back, French swordsmen standing near their captured settler in a camp with a warrior and doing nothing.
I think I'll stop checking Raging Barbarians for my new game. On smaller maps it's not such a big problem because the Civs which are filling up a smaller space clear out the Barbarians very soon and start settling and expanding which is obvious not the case on huge maps especially with only 8 civs. (more then 8 and mp PC will hardly move)
@Edit - sorry for the silly question regarding naval increased power, it's all on page 1
I can confirm that for me not ticking Raging barbarian and playing on Large instead of Huge I get plenty of DOW, I'm really chewing gravel, everything is fine.
Glad it's working for youI'll give raging barbarians a go next time to see what happens myself.
Not sure what a tong_gate is my mod doesn't add such a file.