misterhamtastic
Chieftain
- Joined
- Oct 5, 2009
- Messages
- 41
I think that my beefs with Civ 5 are the same ones that existed when Civ 4 came out and I was all hopped up on Civ 3 mods.
Look at it. There's alot of potential in there. Pretty graphics, some new tactical problems from the land unit becomes it's own transport and what not.
It's not the Civ we're used to, where you have 57 cities and you contemplate sending your massive land army to invade. Units last more than one turn, usually, so you build fewer.
As it stands, I think it has a bit too strong a focus on being an economics simulation, but then again, what else is there to ruling a civilization in real life? Maybe that's the issue, too much of the real. Maybe we need a "realism slider".
For now, I'm going to keep playing with FFH2 and mod civ4 to death, and hold off playing until some cool mods or something comes out. It is interesting, though.
Look at it. There's alot of potential in there. Pretty graphics, some new tactical problems from the land unit becomes it's own transport and what not.
It's not the Civ we're used to, where you have 57 cities and you contemplate sending your massive land army to invade. Units last more than one turn, usually, so you build fewer.
As it stands, I think it has a bit too strong a focus on being an economics simulation, but then again, what else is there to ruling a civilization in real life? Maybe that's the issue, too much of the real. Maybe we need a "realism slider".
For now, I'm going to keep playing with FFH2 and mod civ4 to death, and hold off playing until some cool mods or something comes out. It is interesting, though.