i_am_memory
Chieftain
Hello all. First time writer, long time reader (and thanks for all the good advice thus far).
I have a problem in my multiplayer game. I've tried to look this up on the forums, but the my search has proved unfruitful.
My friend and I play over lan and have similar computers. What we have noticed is that the host of the game has a small advantage over any other human players.
First, it appears that the game calculates the host's city build instructions before any others players. So if the host and another human both have one turn left on the same wonder, the host will always get the wonder at the beginning of the next turn. In our games, whoever is hosting always wins any ties in building wonders. Is that true for others?
Second, it appears the host generally can move before the other humans. So if the host and a human opponent have military units next to each other, the host can act right away while the other human opponents do not have their actions (their mouse clicks) register. They are paused in that area for several seconds. This is less consistent. I'm beginning to think that the first person to select a unit that is in range of another unit "freezes" the other player for a few seconds. Is that true?
Have others noticed these problems? And if so, what are the solutions? Right now my friends and I roll a dice anytime there is a simultaneous conflict and the winner of the dice roll gets to move all units before anyone else. This randomizes the advantage the host normally receives, but it is also a bummer.
I have a problem in my multiplayer game. I've tried to look this up on the forums, but the my search has proved unfruitful.
My friend and I play over lan and have similar computers. What we have noticed is that the host of the game has a small advantage over any other human players.
First, it appears that the game calculates the host's city build instructions before any others players. So if the host and another human both have one turn left on the same wonder, the host will always get the wonder at the beginning of the next turn. In our games, whoever is hosting always wins any ties in building wonders. Is that true for others?
Second, it appears the host generally can move before the other humans. So if the host and a human opponent have military units next to each other, the host can act right away while the other human opponents do not have their actions (their mouse clicks) register. They are paused in that area for several seconds. This is less consistent. I'm beginning to think that the first person to select a unit that is in range of another unit "freezes" the other player for a few seconds. Is that true?
Have others noticed these problems? And if so, what are the solutions? Right now my friends and I roll a dice anytime there is a simultaneous conflict and the winner of the dice roll gets to move all units before anyone else. This randomizes the advantage the host normally receives, but it is also a bummer.