I remember reading article about civ 4, where the developer said something to the effect that a good game should make the player face choices. I completely agree, which is why I was disappointed after space-race was completely dumbed down in civ 4 (not sure what it was in civ 3).
I remember the good old days of Civ 1 and 2, where you didn't have to build all the components of the space-ship. As far as I remember, you basically had to slap an Inhabitation module and an engine together, and you could launch your spaceship. It was a much better implementation than the civ4 linear builds. Basically the more engines you added, the longer the production would take, but also your spaceship would reach the destination faster. Same goes for Inhabitation module. The more extras you added to it, the better the chance of survival your colonists had.
I urge devs to return to those additional choices, which made for much more exciting end-game.
I remember the good old days of Civ 1 and 2, where you didn't have to build all the components of the space-ship. As far as I remember, you basically had to slap an Inhabitation module and an engine together, and you could launch your spaceship. It was a much better implementation than the civ4 linear builds. Basically the more engines you added, the longer the production would take, but also your spaceship would reach the destination faster. Same goes for Inhabitation module. The more extras you added to it, the better the chance of survival your colonists had.
I urge devs to return to those additional choices, which made for much more exciting end-game.