CIV 6 Ingame Editor request

WarWren

Chieftain
Joined
Sep 1, 2018
Messages
5
I'm guessing others have asked for this, but in Civ 5 there was an amazing mod, IGE... i could go in as any civ and so every 500 years I would add gold, techs, settlers, units, etc to every civ to bring them up to or close to my own civ's level... made my games that much more challenging and interesting right into the modern era ...

I desperately need this in Civ 6! by about 1000 AD on marathon it's a cake walk with me miles in advance of any other civ and no civ having a remotely large enough military to oppose me as i grind across the world... I itch to jump into these civs and give them more units, more tech and more settlers so they'll give me some kind of a challenge!

Is anyone trying to recreate this mod or is it technically to difficult with the new setup used in Civ 6?
 
while Firetuner is a great tool to use, it fails to have couple of critical abilities which Civ5 IGE (and the WorldBuilder in the Civ4) had.

these are:

- ability to change hex type from land to water
- ability to change what the land is (desert, grassland, or mountain, not a mountain etc)
- bit more friendly way to make rivers (this is to some degree possible with Firetuner but tricky and unpredictable, remains invisible on the map too)
- ability to paint land ownership (for my own civ, or for another civ, city state; or remove such ownership)

is there a way to do any of the above with Firetuner and i just dont know about it?
 
- ability to change hex type from land to water
- ability to change what the land is (desert, grassland, or mountain, not a mountain etc)
- bit more friendly way to make rivers (this is to some degree possible with Firetuner but tricky and unpredictable, remains invisible on the map too)

You can do these but you need to make the edits with the Strategic View view on and reload your game to see them in the 3D View. You also need a modified version of WorldBuilder.ltp which has button that executes the following functions so you can run them following any terrain edits:
AreaBuilder.Recalculate();
TerrainBuilder.AnalyzeChokepoints();
TerrainBuilder.StampContinents();

I think there's probably a way to paint ownership in one of the other tabs.
 
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