jjkrause84
King
One of the things that I'm very excited about for Civ 6 is how culture, science, faith and gold are all somewhat equally important. This makes me wonder: what would it be like to have sliders for them all? I think it would introduce a really interesting granularity into the game. Producing enough culture, but need more science? You can partially address that. Feel like building up gold for a purchasing spree? Accept lower culture and science and faith for a few turns. Wanna bee-line a key tech? Over-invest in science for a while. Strategic trade-offs, prioritization, flexibility, dynamic control.....all there.
If done right it could take the of control and customization a player has over their Civ to the next level without really introducing anything that would be too complicated mechanically.
I know many on this board are deeply opposed to sliders (for some reason), but what do you think? Shouldn't we have control over a national budget again?
If done right it could take the of control and customization a player has over their Civ to the next level without really introducing anything that would be too complicated mechanically.
I know many on this board are deeply opposed to sliders (for some reason), but what do you think? Shouldn't we have control over a national budget again?