Mik1984
Prince
- Joined
- Feb 28, 2008
- Messages
- 483
Civ 6 has this very annoying feature where neutral or even friendly units block passage for your own troops, furthermore, encampments and city center tiles block movement themselves, even with open borders treaty.
This is made worse by AI sometimes parking its unit on the only tile your troops need to make the passage and not moving, effectively blocking the passage of an entire army.
This mechanic is bad and is a source of grief and annoyance.
A solution must be implemented where your units can simply be "ghosting" on such tiles, effectively breaking the one unit per tile rule.
Some additional rules can be implemented for "ghosting", just like the workaround for producing a unit in a garrisoned city, this would include handling of scenarios, like what if your "ghosting unit is attached"?
Barbarians would attack whatever was the last unit who entered the tile, civs would attack whoever they are at war with and for combat purposes the other unit would be considered "ghost", and "ghosting" would not be allowed if you and a civ or city state are in a war against a common opponent.
"Ghosting" is kludgy, but it is better than what is right now.
Other possible kludgy solution is to introduce a special case favor you can ask in case there is a friendly or neutral unit on your way, you give the movement order and a popup appears that allows you to ask to "expel" the unit that is standing in your way. This would be only available if the unit is not protecting a different unit, in order to avoid "expelling" settlers, and would cost dip favor, which is not available in the early game. Expelled unit will be teleported to the nearest friendly city or encampment.
The other possible kludgy solution would be to reprogram the AI, make it never park its unit, if outside its own territory. Such unit would always stay on the move, if AI ends up with a trapped unit that cannot get back to home territory for a prolonged time, the AI has a cheat that teleports this unit back to the capital.
Any more ideas?
For the moment, I am just annoyed by this accidental blocking of my armies by a stray warrior standing in the only tile passage that I need for my armies to pass.
This is made worse by AI sometimes parking its unit on the only tile your troops need to make the passage and not moving, effectively blocking the passage of an entire army.
This mechanic is bad and is a source of grief and annoyance.
A solution must be implemented where your units can simply be "ghosting" on such tiles, effectively breaking the one unit per tile rule.
Some additional rules can be implemented for "ghosting", just like the workaround for producing a unit in a garrisoned city, this would include handling of scenarios, like what if your "ghosting unit is attached"?
Barbarians would attack whatever was the last unit who entered the tile, civs would attack whoever they are at war with and for combat purposes the other unit would be considered "ghost", and "ghosting" would not be allowed if you and a civ or city state are in a war against a common opponent.
"Ghosting" is kludgy, but it is better than what is right now.
Other possible kludgy solution is to introduce a special case favor you can ask in case there is a friendly or neutral unit on your way, you give the movement order and a popup appears that allows you to ask to "expel" the unit that is standing in your way. This would be only available if the unit is not protecting a different unit, in order to avoid "expelling" settlers, and would cost dip favor, which is not available in the early game. Expelled unit will be teleported to the nearest friendly city or encampment.
The other possible kludgy solution would be to reprogram the AI, make it never park its unit, if outside its own territory. Such unit would always stay on the move, if AI ends up with a trapped unit that cannot get back to home territory for a prolonged time, the AI has a cheat that teleports this unit back to the capital.
Any more ideas?
For the moment, I am just annoyed by this accidental blocking of my armies by a stray warrior standing in the only tile passage that I need for my armies to pass.