CIV 7? 4UPT and other stuff requests.

Lazy sweeper

Mooooo Cra Chirp Fssss Miaouw is a game of words
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May 7, 2009
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Saturnia
Civ 3 had the best army, dinosaurs.
Civ 4 had animals, corporations, good armies, complete kills. inf.UPT
Civ 5 had good graphics, first 1UPT.
Civ BE had Monsters, Miasma, graphics. 1UPT
Civ 6 is wasting tiles like it never happened, heightening the 1UPT cloggines to new levels...
Civ 6 also got AGES, which wasn't bad.
Civ 7?

I hope this will come to an end in CIV 7
because we all know things won't change now.


Four unit per tile, should allow more movement on the map.
This is the most important thing for gameplay.

Accelerated production could be an option in the start menu.
Wood should be added as a resource for ship building.
Wood must be worked from any citizen in the civ for to be available, and count as
1 resource per turn. Wood chops? No ships.
Only scouts should be allowed to embark, as only othe Marine warfare units andfd optional Seafaring civs could embark settlers. All other units really need transport ships.
Wood should burn and regrow. Fires should be added in catastrophic events from the beginning.
Iron should be added to tanks, and all ships, starting with Ironclads.
Acqueducts should be allowed to be several tiles long.

Complete Kills should be added in the menu.
Fast units, Some Armies, and Skirmichers, should have the retreat ability.
Free Army mean no more single units Army.
Army should count as three unit max, thus with a 4UPT it should still be possible to move them around.
The strongest unit in the Army will attack first, untill complete Kill.
City sieges mechanic should allow retreat for all units, except if particular defences were to be built.
More walls defences and fortifications walls not affecting what is inside the tile should be allowed.

Lastly, a Bronze age scenario would be very welcome as Dinosaurs and other Monsters that well populated all Myths from Australia to Norway. Animals should get it in the new Civ.
 
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