Civ 7 7OTM04 - Completion of Age of Antiquity Spoiler Thread

Eyswein

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GOTM Staff
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At the top of your post please post:
Total Legacy Points, Number of turns


A few questions to consider:
- What was your plan for moving toward the victory condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
- Did you settle in place or move?
- What were your initial 5-10 builds in the capital and/or other early cities?

- Early order for technology/civics? What did you later prioritize for technology/civics?
- How did the leader bonus and civ unique ability impact your plan/play, if at all?
- How many cities/towns did you settle and/or capture? Where did you settle your first few towns? What was your mix of towns vs cities?
- What were key production/purchase focuses?
- Pantheon chosen and why?
- What government did you select? Which bonus did you chose most and why?
- How did you focus your use of influence for diplomacy?
- Any surprises/frustration/elations you ran into, how did you deal with it?

- Did you enjoy this Age?
 
Total Legacy Points, Number of turns
135 turns - 9 legacy points (3 culture, 3 economic, 2 science, 1 expansion)

A few questions to consider:
- What was your plan for moving toward the victory condition? What are the major steps you planned to take? What events, if any, changed the plan in execution and to what new plan? Any interesting decision points?
Concentrate on culture points in order to reduce the time in the modern age. No changes, I picked up more than enough wonders. At the end, I concentrated on markets and lighthouses in order to secure the economic golden age.

- Did you settle in place or move?
Settled in place. It was the only sire near a navigable river I could settle on turn 1.

- What were your initial 5-10 builds in the capital and/or other early cities?
scout - scout - medjay - medjay - fishing quay

- Early order for technology/civics? What did you later prioritize for technology/civics?
Tech - sailing (for fishing quay to cross the river) - animal husbandry - masonry - pottery - writing 1/2
Civics - Mystacism - Dscipline - Discipline 2 - code of laws - egypts special

- How did the leader bonus and civ unique ability impact your plan/play, if at all?
Definitely go for resources and prioritized settling near navigable rivers

- How many cities/towns did you settle and/or capture? Where did you settle your first few towns? What was your mix of towns vs cities?
Settled capital and 3 cities as early as possible. Ended with 3 cities and 5 towns.

- What were key production/purchase focuses?
For military, focus on Medjay infantry and settlers early
First building a fishing quay to get urban buildings across the river

- Pantheon chosen and why?
Goddess of festivals for culture boost

- What government did you select? Which bonus did you chose most and why?
Classical Republic. Boosted culture and wonders which will speed culture victory

- How did you focus your use of influence for diplomacy?
Getting the culture city stares as suzerain, Eventually I annexed one of them.

- Any surprises/frustration/elations you ran into, how did you deal with it?
Fred attacked once, but I defended easily

- Did you enjoy this Age?
It was fun. With the easy difficulty level, it was not very challenging to get all of the wonders.
 

Attachments

10 Legacy Points - 140 Turns

My general intent was to focus mostly on culture and gold generation, with science as a third priority. I figured I would care more about legacy points in the first two ages, and beeline for the victory in modern. Don't think I've achieved quite what I wanted - the age went far too long, and those extra turns at the end didn't yield enough legacy points to justify them.

I didn't get to befriend a lot of city states, as I was constantly getting offered things by other leaders, so I focused my influence on maintaining good relationships. I managed to get 3 alliances at one point, before Ibn Battuta declared war on Machiavel, and I sided with the strongest of the two (Ibn Battuta), as I prefer to be allied with the stronger civs in the long run. I became king of Sugunia and Arna, both culture city states (took the free dogma on becoming king, and then Megalith since I didn't have any other source of rural tiles improvement).

It's a very interesting map. I was able to expand west and north, preserving a lot of untapped potential in the southeast peninsula. I'm just not sure I'll be able to really use it in the exploration age, as I'll probably want to keep room to expand in the distant lands instead. But my coastal exploration didn't reveal any easy path through the eastern seas, while I could see some land in the west already; just won't be able to get there and will have to risk going into darkness.

I had 2 "major" things messing with my plans: I lost my first commander to a surprise group of 3 archers coming out of the fog of war as I was advancing toward an independant power to raze it (someone else was already trying to befriend it). I've been playing more loosely with unprotected (fully packed) commanders recently, so maybe I need to revert back to covering them, but I thought I was still far enough away. Lesson learned, but that thing prevented me from getting to that city. I did end up razing them much later after Machiavel had become their king, however.

The second major wrench in my plans was the crisis. Although I always favor happiness building, this crisis did limit my ability to expand beyond my city limit. I had to raze the Machiavel-aligned city state I conquered during war, and then had to decline letting Pompei join my empire the turn after, as the happiness hit would have destroyed too many infrastructures. I basically stopped warring once it hits, and tried to turtle down and protect what I had instead of boldly using the end of the era as a way to push for more agressive expansion; I ended the age with only 7 settlements, still the major power on the continent, but not as strong as I would have hoped if the crisis had been barbarians (for example).

One other mistake I possibly made is converting Mediolanum into a city. I captured this settlement from Friedriech, but it's located in a spot with two navigable rivers. The problem is that until I get many water-based buildings, I'm severely limited in my ability to expand in this city. And with a low science ouput, I never got to bridges in this age. This city will probably only be able to reach its full potential if I also capture its neighbor, giving it more room to expand. It was such a waste of 1000 gold, and I'm stuck with it again in exploration as I took the Silk Road golden age (at least, I'm not paying a second time).

I did settle in place at the beginning. I don't think I've ever moved my initial settler in 20 or so games. Early build was Scout-Scout-Granary (I had researched Sailing first)-Medjay (which I interrupted as soon as the city reached size 5)-Settler-finish Medjay. That first settler was sent southwest to block Friedrich's access to that peninsula, and the next ones went north / northwest.

For technology, I went Sailing-Animal Husbandry-Pottery-Irrigation-Masonry-Writing-Bronze Working-Wheel-Writing II-Currency II-Engineering-Mathematics-Mathematics II (never got to finish it)

I was 2 turns away from getting Future Dogma at the end of the age, with only one other option not taken. I basically went for Pantheon first, then Discipline, then my civilisation-specific dogmas, and afterward it was mostly driven by potential wonders and bonus. Full path on studying dogma was: Mysticism-Discipline-Hapy's Arrival-Anubis' Balance-Amon-Rê's Light-Code of Law-Discipline II-Tactics-Military Organisation-Mysticism II (free from City State)-Public Life-Entertainment-Citizenship-Alphabetisation-Philosophy-Specialized profession-Commerce-Code of Law II (free from City State)-Future Dogma.

(Sorry if I'm messing some names, as I do play in French, so I'm not sure I'm always correctly translating)

It took me a while to get commerce going. Maybe I should have prioritised it more, considering the leader bonus. But every other civilisation was too far, so my first merchant ended up going to a single resource city state after staying put for a while in my capital. I probably should have at least used the unit for more exploration. The fact that I was at war with Friedrich in the west at first limited my options: he was the closest civ for quite some time. Things opened up more once I converted my first town to a commercial hub.

I picked Sun God as 5 more AIs had made choices prior to me. It's often the one I'll default to when I'm late in the race. I went with Classical Republic as my government; even with all the bonuses on wonder building, I just can't help myself. But considering I already had strong culture output anyway with all the other bonuses, picking something to better balance the science side could have been a better choice. I got 7 celebrations during the age, using the Wonder production bonus only twice. If at least all those extra points of culture had let me get the Future Dogma...

I enjoyed the game. I find the map interesting, with its large row of volcanoes to the north, which act as kind of a natural barrier / separation and offer good protection for my empire. At the start of exploration, I'm looking forward to expanding west over Friedrich, restarting my alliance with Trung Trac (for the Collaborative Research she's bound to offer regularly) and with Ibn Battuta, and hope I can find good distant lands in the east not too far from my coast. I will almost certainly try to war with one distant land civ, as I'd like to have an actual city on their continents to allow me to search for artifacts in modern age.

The game is always fun, and I'm looking forward to seeing how others succeeded!
 
129 turns - 11 legacy points

It was a game, where a lot of things didn't go as I had planned. But it was fun anyway.

I settled capitol 1 square W to get more land around the capitol. I settled 4 early settlements (2 north by the Zhangjiajie natural wonder to split the bonus in 2 settlements - 1 SW by gypsum - and 1 W by the lake with camels).

I think I maybe focused to much on culture in the beginning, and it took me a long time to get the science up and running.

On turn 67 I declared war on Trung to get a city on the west coast. At that time she had only 3 settlements, so I thought I could kill her, but it was a really painful war, and she settled 2 more settlements just as I started the war. She also came at me with a horde of archers, and I lost more units than expected, and at the same time Machiavelli declared war on me in the east, so I had to split my way too small army up. It slowed me down long enough for her to research her powerful Yuthahathi units, so all in all it took me 30 turns to capture just one city, and I dropped the idea to kill her completely and made peace after I captured her city on the west coast.

I had to settle for 2 LP's in Military. LP's in Culture and Econonomics were easy. But it took me a really, really long time to get the last few codex - and I had miscalculated as I thought that the final science LP would end the era, but a few percentages were still missing, so I had to research a Future Civic for even more additional turns. And I also missed the Pyramids of the Sun wonder by one turn, which really annoyed me.

I finished with 8 settlements (4 cities and 4 towns) - only 1 of them captured. And also 3 suzerain city states (2 culture and 1 economic)


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Attachments

106 turn, 11 Legacy points

Strategic thoughts,

Isabella and Maya were completely overpowered, so they are not a good comparison. With the new way of scoring, looks like 1 legacy is like 6-7 turns, between the knock on effect on next ages and the new formula. Egypt and Hatshepsut are a weak science combo, but should be Ok on wonders and culture, I absolutely want the +2 settlement legacy, kill one AI and get settlements on both coasts. In my head I need at least 15 turns more than with Isabella/Maya, so that would be 107-108 turns. There is no way I can go through the tech tree to maths and then back for the masteries in 108 turns, so war+culture+economics is my plan.

War, oof. In theory war allows you to finish on t95-t100 if you kill one AI or earlier if you kill two. But that is completely situational, you have to be lucky with the city spamming of the AIs and they need to be close, and it is only possible to do it and get a decent amount of legacies with an OP combo like with Isabella+Maya. H+Egypt is just not powerful enough. So I am going to try to kill one AI and hopefully end the age with enough wonders and military legacies, and likely resources, but probably with pitiful science. Culture should be OK. Abbasid is great for science to get up to speed anyway in the next age.

Last but not least, with a warry Antiquity, you really want the Barbarian crisis. If instead you get the Happiness one, you are screwed, as you will be over the cap settlement with war unless a civ spawns right next to you and you catch it with only 2-3 cities. Lets see what happens.

Edit: I just read Manpanzee's write up, incredible player, wow. Similar to mine in concept, except that I went with 3 galleys first and got a lot of money pillaging and harassing the southern cities while he had mostly a land war, more difficult than mine I think. I only built one chariot. And of course I forgot to mention that I got the happiness crisis, not the barbarian one, had to manage happiness all through the game. I had a lot of trouble getting the resources and resource slots, and ended up with more settlements than I wanted. Anyway, a lot of fun, thank you GoTM staff. I will play Exploration and Modern as soon as I can, but have a business trip and Easter in the middle, so not sure when. Also forgot to mention the Tjatys, I got 2 wonder ones and one that gave me a codex.

Second edit: reviewed the post to use the right terminology (settlements, cities and towns, I always just write cities) and fix a couple of typos. Also to note my regrets:
1. I would have wanted to convert one more city, but did not have the money to do it.
2. I would have wanted to save some money and influence for next age, but again I had to use all my money to convert Rome in the last turn and the crisis left me without any influence generation. In fact I went negative.
3. I wanted two armies, one East and one West, I wish I could have built Terracotta, but I only had one army in the end, on the West.
4. Of course the issue with galleys is that you lose them at the age change.
5. The war would have been a lot easier and with no need for the peace if the map had a southern pass for my navy. But it did not and I discovered that too late, so had to have a peace to scramble together a decent land army. First time this has happened to me, lesson learned. Explore better!

The game:
So what happened is that all AIs were really far away. Planted the first three cities around turn 25, I took some notes on the build below. I tried to be organized in my post like Acken but failed miserably. Choose the culture+wonders goverment. Explored with 2 scouts and one lancer from a goody hut. Expanded north towards the natural wonder, 2 cities. Not sure if that was a great idea, but I neglected exploring my east coast until later in the game and did not want to send settlers blindly. I did not get a pantheon until t42 and I think I did not build any altars, so that was useless. I chose God of the Sun, as usual with late pantheons.

I saved my influence to befriend the culture CSs, there were three of them, and I managed to be the suzerain of all three, but that was it. Took me a long time to save the influence and that also meant I did not do the usual culture and science agreements. I am fairly certain after the game that this was not the right thing to do, but I wanted the free civics and the extra culture, badly.

By turn 42 I still only had 3 settlements, mostly because I did not want to go over the settlement cap. This was a mistake, I should have gone over the cap for a few turns and planted my 4th settllement by t35, but I did not. I was getting nervous, so bought a settler and sent him West and slightly south to plant my fourth settlement, Men Nefer. Friedrich had already forward settled me and planted a town in the south coast, Ostia.

By turn 57, Friedrich had already denounced me to decrease our relationship, nice of him to warn me. This was great for my plan, so I built and bought a couple of galleys and I declared on him as soon as he turned hostile, as the plan was now clearly to kill him and take his West coast cities. I only had 1 slot before reaching my settlement cap, so I decided that I would conquer Ostia and then harass him with galleys (he had another city in a navigable river in the south, more to the west) and get some abusive peace, while I waited to up the settlement cap and build the land army. I waited the 10 turns to stabilize and build my army and attacked him with everything I had.

This took longer than I expected, as he did not agree to give me Puteoli until t82. By my calculations I was running late, like 5 turns late. Meanwhile I was spamming wonders in my capital and the natural wonder city to the north (Behdet) with the help of the Tjaty. I saved a powerful Tjaty to see if I could get Nalanda at the end, and I did, with some turns to spare. List of wonders below.

Finally, very slow last 20 turns as I needed to calculate to get the remaining resources for economic. Had to wait 3 turns to get the last resources and some money to turn Rome into a city for teh extra slot before killing his last city on t106 and ending the game. I was hoping to get Navigation stolen from Trung Trac, and had money ready to buy the lighthouses, but I got engineering instead.

This was a difficult game, specially after Isabella/Maya. But a lot of fun. I tried to take notes, but I think I forgot from time to time. Here is what I can cobble together from memory and the notes.

Tech:
Pottery>Animal Husbandry>Writing>Irrigation>Sailing>Masonry> Bronze Working>Currency>Writing II (I wanted to get this one way earlier, before Bronze Working, but I forgot!)>The Wheel>Engineering stolen and then went back for the codex masteries
Civics:
Scales of Anubis>Discipline>Arrival of Hapi>Mysticism>Code of Laws>Light of Amun Ra> and then the settlement civics dont remember the order. Then Citizenship>Literacy and that was it. Somewhere in there I got the mastery to build the Gate of Nations but I forgot to note when.
Build
Scout>Scout>Granary> (buy Settler) Settler>Library>Unique district
Wonders:
Great Steele>(buy some units) Hanging Gardens>lost Petra>Gate of Nations>Mundo Perdido>Emile>Colosseum>Nalanda
Government:
Clasical Republic (20% Culture, sometimes chose the accelerate wonders option)
Goody huts:
Culture+happiness, Gold, Happiness, Gold, Gold+Damage, and a few more that I forgot to note, prioritizing Gold at the beginning to buy settlers then Happiness and Culture, least priority was Science.
Resources in capital:
Caolin, Wine, Pasture lambs in that order.
CSs:
Sugunia (culture), Ofumato (culture), start befriend Sugunia, Divodurum (warrior), Tollan Xicotitlan (Culture). I befriended the three culture ones, and dispersed to accelerate wonders a couple of the production ones, one to the North East and the other on the West between Friedrich and I.


Spoiler Screenshot t23 :
t23 settlers.png

Spoiler t31 three cities and t52 just before the war screenshots :
t31 3 cities.png
t52 before the war.png

Spoiler Final turn, 106 :
GoTMN04 t106 antiquity ends.png

Spoiler 11 Legacies :
GoTM04 Ant Legacies.png

Last turn save game:
 

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Last edited:
120 Turns - 12 Legacy Points

My Plan:

My plan was to get all legacy points and hope that this would lead to an early end of the age.
For the militaristic points, I wanted one enemey, preferably the civ that is closest to me (which often happens automatically), so that I could capture settlemetns from them.
For the economic path (and general gameplay), I wanted to be friendly with at least one, but optimally all other civs, so that I could trade and start endeavors with them.
Culture path should be easy, because I am Egypt.
For the scientific path I had no plan, just to not forget to build libraries early on.

The Game:
I settled in place.

Government:
Oligarchy
I defaulted to this. It was probably the incorrect choice. I forgot to think... I should have taken the one that gives culture or wonder production.

Builds:
Scout > Scout > Scout > Brickyard > Settler > Settler > Granary > Fishing Quay > Altar > Library > Slinger > Slinger > Slinger > Pyramids > Settler
Since my first two scouts revealed a lot of space, I wanted a third Scout to better explore. I found a Spearman and a lot of food/production to accelerate my capital.

Tech:
Pottery > Animal Husbandry > Sailing > Writing > Masonry > Masonry Mastery > Irrigation
I wanted Sailing to get the spot across the river for my library.

Pantheon:
Stone Circles
I think this is by far the best pantheon if you have enough rough/wet terrain/quarry reaources in your first few cities, because production is so good.

Civics:
Disciplie > Mysticism > EgyptCivic1 > EgyptCivic2 > EgyptCivic3 > Code of Laws
I studied Discipline before Mysticism, because I wanted my Army Commander already for the first few fights, so that the fights get easier and he can level. The pantheon I like best (Stone Circles) seems not be prioritized by the AI, so I dont have to rush it. I normally like to study Code of Laws much earlier, but the other civs were so far away that I could not send a trade route anyway.

Influence:
I befriended a military city state early, because I wanted to build Hillforts (I love production). Then I did many endeavors with other leaders for their effects and to befriend them. Ibn Battuta seemed the most promising, beacuse I could easily satisfy his agenda and he was not very close.
Later, I used my influence to increase trade route capacity and to support my war. At that point, I had two alliances, so I did not feel the need to improve the relations and the effect of the endeavors themselves are not that good at the end of an era, because then they olny offer you a small fraction of your total culture/gold income.

Wonders:
Pyramids > Great Stele > Petra > Hanging Gardens > Colosseum > Oracle > Terracotta Army > Gate of All Nations > Weiyang Palace > Ha'amonga'a Maui > Colossus > Nalanda > Monks Mound > Angkor Wat

City/Town:
on turn 120: 5 Cities, 3 Towns

Notes:
- For my first 2 settlements, I forgot about the bonus for navigable rivers. I also did not have many military units and was pressured by enemy independant powers, so I just settled them wherever. I probably should have thought about that more.
- I build the Great Stele and the Egyption Unique quarter in my Capital and was surprised, how much gold was generated by that. I felt rich and could buy most buildings that I wanted and upgrade to Cities more freely than in other games.
- I focused on Wonders, so that they could not be taken from me and I would get their benefit earlier. I was behind in Science the whole game long and found the science legacy path the hardest. I maybe should have planned more for that weakness of Hatshepsut/Egypt than to focus on the strength.
- I built a settlement just so that I could build Mundo Perdido in it. This was much too greedy. That wonder was built before I could even upgrade that settlement to a city.
- The low difficulty level made the fighting very easy. It still was fun and challenging, beacuse I knew that I did not compete against the AI, but against other players with the same bonus as me.
- Both the scientific and economic legacy paths were harder than I anticipated and I only barely got them in the end.
- I was surprised how fast my capitol got full with all the wonders I could built.
- I should have planned better around the natural wonder. I did not use it well.
- It was very fun. I look forward to the other 2 ages.

Spoiler Screenshot Turn 39 :
GotM04_ant_Turn39.png


Spoiler Screenshot Turn 85 :
GotM04_ant_Turn85.png


Spoiler Screenshot Turn 120 West (end) :
GotM04_ant_Turn120_West.png


Spoiler Screenshot Turn 120 East (end) :
GotM04_ant_Turn120_East.png


Spoiler Legacy Points :
GotM04_ant_Turn120_Legacy.png
 

Attachments

130 turns 11 legacies
Decided to try to complete this before the new patch drops. Still not sure how to best juggle fewest turns with most legacy points.

Started by moving 1 tile west and rushing down the cultural legacy path. 2 Scout opener with a focus on culture to get bonuses to wonder production and the stone circles pantheon .
Made sure to settle my second city north by the natural wonder, that city ended up building half of my wonders while the capital built the rest. I wanted to make sure I got to the Angkor Wat first in order to setup for the Abbasids so it was mainly a culture focused peaceful game. The only issue was how far my neighbors were which made getting resources and cities off of them difficult.
I only built one necropolis though and managed to get Imhotep as my first great person which accelerated my wonder building as well as another that triggered a celebration which I timed to apply Classical Republic's bonus towards wonder building to snag two more wonders before getting to the Angkor Wat and finishing off the Science and Cultural legacy paths easily.
In the end, I had Trung Trac, Machiavelli and Frederick all declare war on me so I capitalized on that chance to complete my the military legacy path but the crisis that triggered was the unhappiness crisis which made it so that resources were almost constantly pillaged. I had to settle a throw away city just to barely get enough resources to get the second Economic legacy point. I also received a city in revolt from Trung Trac, but traded it away to Machiavelli to try and ease the war weariness off and hopefully get more resources before the age transition but that ended up not being enough so maybe I should have kept it.
Trying to balance getting as many legacy points as possible with low turn times was an interesting challenge, but I'm not sure if I like it as much as the last GotM.
 

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