Albertan Civfanatic
Albertan Nationalist
It's taken me over 130 hours but I'm finally beginning to understand Civ 7 and have fun with it. I believe this game has potential for greatness, to even be the greatest Civ game of all time. But it will take time and lots of effort.
Here are what I take to be the games pros and cons. You may agree or disagree with me but understand that this is all coming from a guy who has played several thousand hours of Civ in his lifetime and profoundly wants to see 7 succeed:
The Good:
-Massive graphical/art style upgrade from Civ 6.
-Music is very beautiful.
-Civs are extremely unique and fun to play.
-No workers: tile expansion is fun and innovative.
-Specialists are extremely important.
-Combat is better: Army Commanders make combat/unit movement less tedious.
-Resource slotting in settlements is fun.
-Wonders are impactful.
-Changing civs each age is fun.
-The ages are unique and historically flavourful.
-Great replayability with leader and civ matches.
-Diplomacy is fun and innovative.
-Navigable rivers.
-Social policies are superior to Civ 6's policy cards which had TERRIBLE card gore.
-Rome.
The Bad/Meh:
-The game can feel more on rails than previous games. 7 spells out what you need to do to win more than previous games. Needs more work to feel just right. Not as bad as a lot of critics say.
-BCE/CE. Fixable with a mod.
-Strange leader choices: Harriet Tubman, Jose Rizal.
-BAD DLC policy: Great Britain was part of a paid DLC and was not in the base game but the nation of Buganda was in the base game. Go figure.
-End game feels too plain and can sneak up on you. Victory types are more similar to previous victory types than most critics will admit. Not terrible, but not great either.
-The UI: much improvement since release but needs to get better.
-Top UI display: Science, culture, influence, money yields need to give you an at a glance sense of where your yields are coming from. Too much digging is still required to figure out the totality of where your yields are being drawn from.
-Great Works need more character: Some are decent but need to be more like 5 and 6's.
-The yields of AI enemy civs can shoot up dramatically within a single turn, ie 150 science per turn gain by the AI in one turn.
-Religion is here and is somewhat meaningful but needs more work. Glad the devs didn't just copy and past religion from 6.
-More consistency required as you progress from one age to the next, ie with your civ.
-Needs more iconic leaders: George Washington, Martin Luther, Wilhelm II, King Henry VIII, etc.
-Game desperately needs more civ choice consistency across the eras: Great Britain should have the English in the Exploration Era and the Anglo Saxons in the Ancient Era; Prussia could have the HRE in the Exploration Era and Goths in the Ancient Era.
Rating: 7/10
A fun new Civ game with significant flaws. Looking forward to future updates and DLC
Here are what I take to be the games pros and cons. You may agree or disagree with me but understand that this is all coming from a guy who has played several thousand hours of Civ in his lifetime and profoundly wants to see 7 succeed:
The Good:
-Massive graphical/art style upgrade from Civ 6.
-Music is very beautiful.
-Civs are extremely unique and fun to play.
-No workers: tile expansion is fun and innovative.
-Specialists are extremely important.
-Combat is better: Army Commanders make combat/unit movement less tedious.
-Resource slotting in settlements is fun.
-Wonders are impactful.
-Changing civs each age is fun.
-The ages are unique and historically flavourful.
-Great replayability with leader and civ matches.
-Diplomacy is fun and innovative.
-Navigable rivers.
-Social policies are superior to Civ 6's policy cards which had TERRIBLE card gore.
-Rome.
The Bad/Meh:
-The game can feel more on rails than previous games. 7 spells out what you need to do to win more than previous games. Needs more work to feel just right. Not as bad as a lot of critics say.
-BCE/CE. Fixable with a mod.
-Strange leader choices: Harriet Tubman, Jose Rizal.
-BAD DLC policy: Great Britain was part of a paid DLC and was not in the base game but the nation of Buganda was in the base game. Go figure.
-End game feels too plain and can sneak up on you. Victory types are more similar to previous victory types than most critics will admit. Not terrible, but not great either.
-The UI: much improvement since release but needs to get better.
-Top UI display: Science, culture, influence, money yields need to give you an at a glance sense of where your yields are coming from. Too much digging is still required to figure out the totality of where your yields are being drawn from.
-Great Works need more character: Some are decent but need to be more like 5 and 6's.
-The yields of AI enemy civs can shoot up dramatically within a single turn, ie 150 science per turn gain by the AI in one turn.
-Religion is here and is somewhat meaningful but needs more work. Glad the devs didn't just copy and past religion from 6.
-More consistency required as you progress from one age to the next, ie with your civ.
-Needs more iconic leaders: George Washington, Martin Luther, Wilhelm II, King Henry VIII, etc.
-Game desperately needs more civ choice consistency across the eras: Great Britain should have the English in the Exploration Era and the Anglo Saxons in the Ancient Era; Prussia could have the HRE in the Exploration Era and Goths in the Ancient Era.
Rating: 7/10
A fun new Civ game with significant flaws. Looking forward to future updates and DLC
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