Turn: 95 | 1720 BCE
All legacy points (12)
3 cities (all settled) 5 towns (2 settled, 3 conquered)
Patch 1.1.1, so post Maya Nerf (5% instead of 15% for the Uwaybil K’Uh UQ)
While it is my first ever game with Maya and my fourth total and I did make some mistakes, I won twice on Deity already, which sadly is not that much of an achievement in Civ 7 atm. Maya seems like a very strong, if not the strongest, civ; coupled with two mementos, and Isabella with a natural wonder start on Immortal shouldn’t prove too difficult.
T1: We settle Baak in place. My plan was to use the starting 300

to immediately buy a granary to hop onto the Redwood Forest tiles with its doubled yields, avoid working the low-yield tile, and jump start the growth of the capital (also reaching city pop 5 a little bit earlier since the granary counts as an extra pop for settler production) and get our first quarter asap (for +1

+1

due to palace adjacency. Arguably, the gold might have provided better value being spent on buying a settler directly instead. The Corpus Juris Civilis memento gives us an extra social policy slot, thus, settling off-water and delaying the first celebration a bit would have also been a reasonable option especially since the Redwood Forest provides very high

yields anyway. Settling in place also gives us +1

right away due to the 2 adjacent vegetated tiles.
Starting with the Jaguar Slayer, especially given our strong Imago Mundi memento, is a no-brainer. Given their huge search radius and the very high

yields available to us that early, refraining from buying scouts right away seemed justifiable to me.
T2: Start production on another Jaguar Slayer.
Buy Granary (-220

). Move our starting Jaguar slayer one south and search with our ridiculous range.
T3: Start working the Redwood Forest tiles (4

4

4

per tile) and try to grab as many goody huts as possible, prioritizing

.
We have started research on Animal Husbandry. Our initial plan is to tech to
Masonry for monuments to boost our

output using the adjacency bonus from Redwood Forest. The first civic is
Rain of Chaac for the
K’uh Nah, which gives +5

when placed on a vegetated tile and allows us to delay Writing and libraries without hampering our

output too much. The Mayan UQ and Calendar Round (with techs and civic discoveries boosting one another) as well as its Mastery (+2

and

on every Jalaw/Happiness building) are very, very strong. We therefore want to prioritize them, interrupted by
Discipline for the free commander, using him to farm nearby city states for their yields and +25 XP each. Get him to the first commendation (Order for +5 combat strength), build ballistae and some chariots and eliminate one or more nearby civs to progress the age to minimize total turns. Get the Uwaybil K’Uh UQ up and running as fast as possible to boost

. Go for as many legacy points as possible to speed up age progress even further and aim for Golden Age Academies to jump-start

at the start of the Exploration Age. Unfortunately, I did not give give much thought to unlocking specific civs, improving 3 camels for Abbasid might have been a good choice. In any case, we build
3 Jaguar Slayers until Baak grows to size 5 at which point we finally set production on our first settler.
T9: We chose Despotism for our government for the +20% 
We will never pick the +30%

towards infantry production as non-unique infantry serves no purpose and is outclassed by cavalry in every way. Classical republic to boost our weaker

output would have been a reasonable choice also, but I wanted to go more all in on science.
T15: Settle Wak Kab’Nal in the East towards Lafayette, our initial target. Settling towards him provides us with a road in his direction and lowers relations. We also want to grab horses for our chariots for the +2 combat strength against infantry.
We start research on Discipline to start leveling our commander and grabbing city state yields.
T21: Settle Uxmal in the West. Another mistake I think. Wool is one of the resources that disappear upon age transition (which I also forgot when placing academies) and I should have prioritized the gold a little bit further left. On the topic of resources, I unfortunately completely neglected merchants the whole age safe for the free one and another one to establish an important road). Also, begin
befriending city states, starting with the Huns of Syvash. This is a little bit risky since it is hostile and quite exposed and city states for some reasons tend to leave their city unguarded. It will work out this time (we will have a Jaguar Slayer on standby to occupy the city state tile in case they abandon it). In hindsight, however, I am not so sure, befriending them was the right call anyway. At least the militaristic one are quite attractive to eliminate for the

boost. We will get a bunch of them and particularly the

boost for the monuments from Moche city state will be very welcome later in the age, but saving 170

each for tech/civic stealing and getting early yield boosts and XP might have been preferable.
T36: We finally discover the
valley of flowers, which was right around the corner. Since the valley of flowers provides some nice

output which is further doubled with Isabella (4

4

4

) and increases per age, we send a settler there right away, who will found
Yaxchilan, to boost our

output (also in the beginning of the next age) which still trails our

output by quite a bit.
T38: We finish
Mysticism and chose the
God of Wisdom pantheon for the extra

. City Patron Goddess for the

bonus would have been a nice option but was already picked by some AI.
T41: Everyone hates us, which is a welcome sight. Not sure what we did to Confucius, he immediately decided to denounce us upon first contact not once but twice. We have
converted Wak Kab’Nal to a city, immediately building the UQ, and are switching between techs in order to delay them finishing prior to completion. We are also starting to surpass the AI in

output.
T46: Another city state, Samarkand, falls and our
commander finishes the
assault tree earning the important
Order Commendation.
T47: Code of Laws and
Bronze Working is finished. We send the free merchant to Lafayette’s settlement Men-Nefer for wool, camels, and dye.
T51: Since one question concerns frustrations:
Leader agendas. I find them quite annoying, overly gamey, and nonsensical. Personally, I am not too thrilled that they did not get scrapped in Civ 7 or at least changed somewhat. Some turns have passed and Amina hates us… because we have desert tiles, Trung Trac as well… because we dared to level up our commander, while Lafayette is now back on good terms… because we have a lot of quarters in our empire? I briefly ponder about switching our first target to Amina who is on our Eastern border when
Confucius, who is quite some distance away in the North,
decides denouncing does not quite do the job anymore and it is time for war.
Shortly followed by Trung Trac, who is allied with Confucius. So we send our army to the North. On the plus side, there’s also another hostile city state between us which we can eliminate for bonus yields (albeit only +100

) and XP on the way. In the meantime, some units and Jaguar slayers are left back on the border with Amina, the latter on lookout duty observing her units' movement and creating slowly but surely a minefield of jaguar traps between our empires just in case Amina gets any ideas.
T57: We unlock
Ming.
T61: Confucius already offers peace having lost a commander and several units, offering his most recently settled but entirely useless settlement Megara. We ignore him.
T63: We have not seen any units from Trung Trac (who is even farther away) yet, and offer her a peace deal, which she accepts.
T64: Petra is finished in
Wak Kab’Nal. We have conquered
Miletos from Confucius.
T67: Athenai is ours.
T70: We finish
Hanging Gardens in
Baak.
T71: Confucius wants to speak, again offering Megara, and is ignored again. We close in on
Thebai and
Chalkis.
T74: Chalkis falls and is raized to the ground.
T76: We finish the
Pyramid of the Sun in
Baak. Our troops conquer
Thebai.
T77: We finish the
Colosseum in
Wak Kab’Nal.
T79: As usual, the AI has proven completely inept at war and poses no threat whatsoever. We have not lost a single unit and conquered all of Confucius’ settlements except for Megara which he settled some distance away in a completely useless location. In general, his three settlements that we have conquered so far are also not too great, razing and resettling at least one of them might have been the better choice. War weariness is starting to pile up, as I do not want to waste

on supporting this war. However, the -3 penalty in combat is of no particular concern and happiness at least for the moment at tolerable levels. All the AI civs are now well behind us both in

and

. Lafayette is still absolutely in love with our quarters…
Age progresses to 70% and the barbarian crisis starts. We pick the +100% increased maintenance crisis policy (
Barbarian Mercenaries) which is negated by our reduced maintenance social policy (
Conscription). Next, we will chose one giving negative yields for specialized towns, which we will negate by setting the focus of all towns to growth, effectively ignoring the crisis cards completely.
T80: We finish
Emile Bell in
Wak Kab’Nal and the
Terracotta Army in
Baak.
T87: Unlock
Mongolia by improving our third horse resource.
T88: We send our commander to the last one of Confucius’ settlements to advance the age progress meter while using the spawned barbarian city states to level two other commanders.
Megara falls and
Confucius is eliminated.
T91: We finish the
Oracle in
Wak Kab’Nal and
our last legacy path (Wonders of the Ancient World).
Age progress is now at 98%. The remaining turns,
we turn Uxmal into a city, rushing the UQ and an academy, and we
build the Weiyang Palace in Wak Kab’Nal.
We settle Chichen Itza in the West for our eight and final settlement (Confucius’ last settlement Megara still in the process of being razed)
T94: Age progress is at 100% and Antiquity ends the following turn (T95) with us having earned all 12 legacy points. In general, the AI civs have proven quite incapable. Also, at the start of the war with Confucius, we got a quest to defeat 3 enemy units, which we should have accomplished several times over, but for some reason it never completed.
CS: Syvash (Hillfort), Mooche (Monumental Architecture: +2

to monument per CS), Shengle (Flatbow: +1 to ranged and siege per CS), Babylon (Garden of Wonders: +20%

towards Science Buildings per CS)
Techs: Animal Husbandry > Masonry > Pottery > Irrigation > The Wheel, Sailing, Writing (stopped each 1 turn before finishing and finished them all one after the other as I was waiting for the second UQ to finish in Wak Kab’Nal) > Writing (Mastery) > Bronze Working > Currency > Bronze Working (Mastery)> Engineering > Currency (Mastery) > Mathematics > Engineering (Mastery) > Masonry (Mastery) > The Wheel (Mastery) > Mathematics (Mastery) > Military Training > Iron Working
Civics: Chiefdom > Rain of Chaac > Discipline > Lords of Xibalba > Calendar Round > Mysticism > Code of Laws > Code of Laws (Mastery) > Calendar Round (Mastery) > Public Life > Entertainment > Tactics > Organized Military > Citizenship > Literacy > Skilled Trades
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In conclusion, I think there were quite a few errors (for instance, despite knowing I wanted to go to war, I did not build the Gate of All Nations) on my part and there's definitely room for more optimal play. But the overall lack of pressure from the AI, which was not competitive at all, did not force me to strategize particularly well.
Are Turns the right measure of success for the Age of Antiquity?
See my post below.
Did you enjoy this Age?
Yes

I quite liked trying to play as efficient as possible as otherwise I often artificially lengthen the ages to maximize legacy points, and I read the other reports here with great interest. Again, the AI atm unfortunately does not provide much of a challenge but I still like the game so far. Also, I feel Antiquity is the strongest and most enjoyable of the three ages.