Civ Add-on/Expansion Pack Ideas

yeah, or a subtle blinking list with all the cities that are in state of disorder... so you don't have to bother with it if you don't want to.
 
Terraformation/transformation of terrain
hmm i thought you could make forest!
By transforming, I mean like in Civ2, where you can level hills into plains, plains to grassland, etc. For reality purposes, the ability should occur late in the tech tree, and it should take a long time to do. And maybe even impose an environmental penalty (see below)
Gain deforestation shield bonus more than once
yeah but you'll have to wait for those trees to grow
Very good point. I agree. Just because you have 3 workers planting seeds, doesn't mean the trees grow any faster. But still allow multiple workers to expedite the chopping.

Another idea: Environmental consequences. Right now, there is no downside for clearing jungles or forests, except for the production loss from clearing tundra forests. How about if too much deforestation and jungle-clearing contributed to the Global Warming effects of pollution? Likewise, you could slow global warming by re-planting forests. They would have to make sure the AI is aware if this, too, because it seems to love clearing forests. And maybe for Democracies and Republics, too much deforestation and pollution in a city's radius could have a negative effect on the happiness of its citizens; either for a certain period of time or until the pollution is cleaned up. I don't know, maybe it would affect gameplay too much. What do you guys think?
 
This is sort of like tanks getting killed by spearmen...I noticed my nuclear sub taking damage from a galleon. Seems submarines should be undetectable by civ's that haven't acquired the tech to make them. Maybe that seems unfair, but that was why they were built in the first place, right?
 
Some of things I was hoping for have already been posted, so heres mine:

Macros and events, and putting waaaaay more features into the editor. This is probably the thing I miss most from Civ2.

Complete control of time through the editor. Things like:
- Changing the start date
- Changing the beginning and end game dates
- Changing the number of years turns take.
- Maybe even having months, either through actually having months in the time engine or being able to rename year dates to other names. Eg, being able rename "1962" to "January, 1900".

Easily edited sounds.

More than two custom resources with pictures. If anyone has figured this out, please pm me!

More units in the modern age. I grow tired of the "lets rush them with modern tanks and blow them into tiny morsels" that it ends up becoming.

The ability to add/remove eras. Maybe even being able to force an era to begin at a certain date would be good (I have a couple of scenario ideas that would need this).

An improvement of the barbarian system. At the moment you can define units the barbarians can get, but you do not seem to be able to control when the barbs get the units. I fear giving the barbs anything more than horsemen, just in case they get a unit before I can defend against it. What needs to be done is allow the time/tech that allows barbs to use certain units be defined in the editor.

Fix the damn diplo screen. I don't want to have to screw around changing faces in a 16 player game.

More governments. New governments. Creative ones. Not like the ones at the moment.

Finish the building screen. If it was finished (roflmao. You have to be joking), then improve it so it is actually useful. Have the city appear different when its in revolt. Have culture pictures mix if the city is multi-cultural (I havnt seen it do this yet, so I assume it isnt in). Put in some more buildings. Put more shops, units, skyscrapers, etc in the modern age city screen. The one set of skyscrapers in the corner really does not look right...


Oops. I forgot to mention map stuff :)

Zooming, and being able to change the map size to whatever the hell I want, as well as disabling north/south or east/west movement without that silly mountain and sea trick.
 
There should also be some more luxuries (like cotton,tobacco, coffee, ....). we could also have wood as strategic (needed for harbour, early naval units and other improvements) receiving an amount of it whenever you change a florest into grassland. (BTW i liked the others ideas very much...)
 
About ship movement (and movement in general), shouldnt it be setable by map size? I mean those movement amounts may well be good for tiny and normal maps but not enought for large and huge one's (speaking of civ2 experience, dont have civ3 and wont get it till the scenario editor is released).
 
Multiply movement by 3 or 5! so moving one square doesn't take 250 years....


I tried with my editor, and it quite disbalanced the game, cause i developed very very fast! i finished the ancient ages very soon... by 400 or 500 BC

Ability to build more than one thing at a time in a city... maybe you could build city improvement which give you more building capacity...
 
sebanaj - Your idea to have cities build two things at once is interesting. I doubt they'd put it in, since it's a huge change from past Civ3s and Civs, but ya never know...

Dez - I completely agree, subs do need to be much better. But, the only ships that can see subs are subs themselves, nuclear subs, and AEGIS cruisers. This would make subs a necessity in any naval warfare if we didn't allow ships that couldn't see the subs to fight back. Not having the submarine's technology wouldn't affect a ship's ability to fight back against a sub, but being able to see it sure would! What does everyone else think?
 
What does everyone think about my completley new idea for city flipping - id like some feed back on that one.

And when I said increase ship movement rate - I play now tih ancient, med and the ironclad DOUBLED movement points and other ind and mod ships TRIPLED.

Now before you say this unbalances the game - try it. I play with it like that and now navy is incredible and just as good as land combat - blockading is a real option as is transporting - for both the AI and you. Its brilliant and I seriously recommend it to everyon (ive also made the eng SU replace the ironclad - they are equal with other people now)
HEre's just another small thing qslack - you said in your lists about gov specfic buildings not being built but also put that they should not work when you switch govs and that Units should be disbanded.
I like that canal idea - great
I dont like the wood idea - I think we have another resources already (possibly you should have steel which has to be made from iron and coal but that's another thing entirely) and wood is a really common thing (look at the huge forests.

Actually im going to suggest adding steel and steel plants - if a city has iron and coal in its resource box (not radius) then you can build a steel plant there - the city then produces steel resource. You can only build 1 steel resource for every 1 lot of iron and coal you have though.

Steel could be used for modern ships

Subs should be better i agree and i disgaree wiht building two things
 
I really like the idea of multiplying the values of units. I think they really need scenarios, no question. Also, submarines can be spotted by destroyers, frigates, etc. All you need is sonar.
 
i like the idea of the steel mills .. could be promicing ... would make it a really valuable resorce!! .... u could trade heaps for it!! ... also ... mebey some other building to do some other resorces ... as a replacement for rubber .... that sort of thing (also mebey a teck u could discover to make synthetic rubber ... and some other resorces ... perhaps silk ... errm ... i dont know ... would all need to really be playtested bigtime!! ... but yea .. some other ways to get resorces would be fun

THE big one i want to see changes is the governments!! ... at the moment they are all generic .. boring and all VERY similar ... there was so much more difference between civ2 governments ... fraxis made such massive groundbreaking work in the area of governments with AC but have thrown it all away for civ3 ... i dont wanna see more governments (the government mod doesnt appeal to me .... the governments still are very similar)

most things can be fixed or tweaked with the editor ... but we should be asking for stuff that cant .... like governments or possably some changes to combat ... like firepower or whatever

i got a new one i was thinking of .... make scenerios :o (gosh shock horror;)) not quite ... make scenerios that u can put ontop of an existing game .... excuse my tangent but please follow my ravings ... remember when u played simcity2000? ... u made your city big and strong ... got all a bit boring ... so u would add a tornado or a monster attacking or something like that to mix it all up a bit ...... well if u could have scenerios that u could "apply" to change the game signifigantly .... for example ... u are playing along .. want something different ... so u tell it to start a scenerio ... the aliens invade one ... and some aliens from outer space invade and try to take over the earth ... perhaps the planetary comet strike scenario? ...... u get what i mean? .... could be fun ... oh yea ... also a random option .... to introduce one of your scenarios randomly for u :)
 
Hey really nice list you have there. However, there are FAR TOO MANY problems that need to be addressed before anyone should be thinking or even discussing any add-on. The company is obviously having trouble getting the game fixed let alone make a new addition to the game. I would hate to see it made like civ 3 was no testing. I am not flaming I am being realistic. This discussion should not come up until the bugs are gone. Very poor programming is the problem why do you want another bad program to buy? :crazyeyes Sorry but I am really confused by side stepping the problems that already exist to talk about additional programs to compliment this one? WOW maybe I am nuts all alone :cry: :lol:

Desert Fox :p
 
oh yea ... had a idea that i feel MUST be implimented .. coloneys must be improved and i think castles could also .... i propose that coloneys can build a few types of buildings such as harbours and airports and that they have a 1 tile culture border ... possably be able to build a temple also ... but only to resist enemy taking it and not expanding the colony .... also ... the colony could expand .... u build it into a city but it would have to take longer to do than building a settler to start with.... is just that colonys are almost usless at the moment .... if only u could use them over seas!! rather than just a couple of square out from your border ... waiting for it to expand ... i think u should be able to use them as really crappy citys .... so it wont have so many "citys" that are basicly glorified coloneys anyways

also .... i think that coloney should be able to be used in your own territory to exploit those bonus resorces for your citys ... u build the colony on the gold for example ... and connect it to one of your citys that u want to have the gold added to the city ... that way u could use those big bunches of gold deep in the mountains ... rather than have a pissy size 1 or 2 city that takes up your corruption limit


and fortresses should have a 1 tile culture border also but be indominable by enemy culture if u have a military unit in there (and so think fortress and colony on the same square;))


also .... i would like to see internal borders .... that U set up to help u navigate a little easier .... i would like to be able to name stuff also .... name a region .. a penintula whatever .... makes the game more personal .... and would make multiplayer sooo much easier!!! .... with co ordinating attacks and all that .... u only have to tell em the region that u wanna invade or whatever ....
i also had a thought along these lines that u could have provincial capitals ... u know .... like england own australia, canada, india(used to) new zealand, southafrica (im talking in game terms) but they are seperate countries but they are the same power ..... so to deal with the massive corruption that england would have had .... they set up these territories to essesially rule themselfs .... u would just have to build a provintial capital and then draw the new borders in .... but the new borders could only be inside your original borders off corse! ... this would make the new country be reasonably corruption free (have it a bit more than your Capital) .... but ... possably there would the be the possablity for the dead civ to rise again in bloody civil war ... and take there counrty back ... im thinking india here .... and they got there whole country back from the british
... i think this would add a entire new element to the game ... improve it greatly for multiplayer (and give u something else to do when u are waiting) ... and fix these corruption problems by being realistic .... i would make the provincial capital rather cheep as it is really more of a concept rather than a beatiful palace ... more setting up a new government for a province that u own than an engeneering feat
 
What if the wonders could only be built in the countries they are/were in real life...

England should also be Industrial, cause the Industrial Revolution Age started there...

Spain and Portugal should be included, also Holland, and the Vikings, they were imperialist, Turkey, Austria, Hungary and Poland maybe too...

Also should be Brazil and Argentina...
Arabia...

If it could be possible to play with all of them in the same game would be great...

I also think the senate should appear again in a democracy allowing your decisions ... and more often in Republic...
 
I'd like to see units from the modern era win any battle with an ancient unit with NO damage. Not too much to ask for a modern tank or marines to kill a warrior or spearman without losing any men is it? This would make obsolete units completely useless, as they should be.

I also love the idea of submarines needing to carry torpedos, instead of having to attack from an ajecant square. More modern subs can carry more torpedos. (Certain civ advances could increase torpedo capacity, much like fusion power in Civ 2 increased naval units movement points.) Torpedos could move 3 squares, and if they don't hit a target they sink and are lost. (Like cruise missiles in Civ 2.) If it was more than 3 squares then you could attack a whole Navy fleet from very far out, which would unbalance game play. Three squares makes subs have a nice stealth attack, yet your oponent knows your close by. (True to real-life.)
 
i think some techs need to be reworked. For example, it doesn't make sense that you can build aircraft carriers BEFORE being able to build any sort of planes. Mass Production SHOULD come before Flight, but the it shouldn't be possible to build carriers until after you've built 4 planes.
 
Correct me if I'm wrong but don't you need the same amount of culture no matter how big the map is? Doesn't his mean that a huge map is favoured if you are going for a cultural victory? Perhaps the values needed for a cultural victory could be scaled depending of the size of the map.
 
Originally posted by Selous
oh yea ... had a idea that i feel MUST be implimented .. coloneys must be improved and i think castles could also .... i propose that coloneys can build a few types of buildings such as harbours and airports and that they have a 1 tile culture border ... possably be able to build a temple also ... but only to resist enemy taking it and not expanding the colony .... also ... the colony could expand .... u build it into a city but it would have to take longer to do than building a settler to start with.... is just that colonys are almost usless at the moment .... if only u could use them over seas!! rather than just a couple of square out from your border ... waiting for it to expand ... i think u should be able to use them as really crappy citys .... so it wont have so many "citys" that are basicly glorified coloneys anyways

also .... i think that coloney should be able to be used in your own territory to exploit those bonus resorces for your citys ... u build the colony on the gold for example ... and connect it to one of your citys that u want to have the gold added to the city ... that way u could use those big bunches of gold deep in the mountains ... rather than have a pissy size 1 or 2 city that takes up your corruption limit


and fortresses should have a 1 tile culture border also but be indominable by enemy culture if u have a military unit in there (and so think fortress and colony on the same square;))


also .... i would like to see internal borders .... that U set up to help u navigate a little easier .... i would like to be able to name stuff also .... name a region .. a penintula whatever .... makes the game more personal .... and would make multiplayer sooo much easier!!! .... with co ordinating attacks and all that .... u only have to tell em the region that u wanna invade or whatever ....
i also had a thought along these lines that u could have provincial capitals ... u know .... like england own australia, canada, india(used to) new zealand, southafrica (im talking in game terms) but they are seperate countries but they are the same power ..... so to deal with the massive corruption that england would have had .... they set up these territories to essesially rule themselfs .... u would just have to build a provintial capital and then draw the new borders in .... but the new borders could only be inside your original borders off corse! ... this would make the new country be reasonably corruption free (have it a bit more than your Capital) .... but ... possably there would the be the possablity for the dead civ to rise again in bloody civil war ... and take there counrty back ... im thinking india here .... and they got there whole country back from the british
... i think this would add a entire new element to the game ... improve it greatly for multiplayer (and give u something else to do when u are waiting) ... and fix these corruption problems by being realistic .... i would make the provincial capital rather cheep as it is really more of a concept rather than a beatiful palace ... more setting up a new government for a province that u own than an engeneering feat


The provintial thing is somthing I have wanted for CIV2 too, it's a great ide, somthing that should be implented!!!


also .... i think that coloney should be able to be used in your own territory to exploit those bonus resorces for your citys ... u build the colony on the gold for example ... and connect it to one of your citys that u want to have the gold added to the city ... that way u could use those big bunches of gold deep in the mountains ... rather than have a pissy size 1 or 2 city that takes up your corruption limit
What about a slave-camp, you capture a city, you gets slaves.
 
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