Civ AI calculation time is so loooong

lancealot

Chieftain
Joined
Nov 15, 2001
Messages
2
Location
Israel
Hi all.

I am currently playing C3C ver 1.22, huge map with 10 civs.

the year is 1820 and the time that i have to spend in front of the computer waiting for the bloody AI to play is just crazy. I think every turn takes at least 5-7 minutes... :mad:
(I have 1.7Ghz with 512mb ram)

Why does it takes so long?? :mad: :cry:

Cuz of the huge map? why?

Any ideas will be appreciated :crazyeye:
 
Smaller maps with fewer opponents helps. So would getting a faster processor. (You'll often be told that more RAM is more important than more CPU power, but that's not actually true over 512 MB RAM, near as I can tell.)

Are you running something CPU-hungry in the background? It seems very slow - I don't get that sort of lag with 16 civs on a huge maps on my Celeron 2.0GHz with 512MB, despite usually running a couple light programmes in the background.
 
Thanx for the quick response.

Well, I am only running norton anti virus andsuch , but certainly not something that suggests such a lazy performance by the cpu..
 
I think there is a succesion game where it takes 90 minutes for the interturn, and 3 hours for a turn.
 
tomoyo.... that... that... that would make it 180 minutes between turn and 6 hours for a turn for my PII 350Mhz... yeah, PII 350Mhz and that's why I never go over standard with 7 AIs... :)
 
The game was designed and tuned for a 8 player game on a standard size map. Anything bigger will run slower.
 
I upgraded my PC to a Pentium 4 2.8 Ghz system, 512 Mb DDR Ram, with an ATI Radeon 9200 graphics board. Before that, playing larger maps with lots of cities made each turn take extremely long, and sometimes my entire screen went black for as long as an hour to refresh the screen. If I looked at the Task Manager, CIV was taking up 97-100% of my CPU time.

When I upgraded, I tested some of my 'slow' games, and turns that used to take an hour completed within a minute.

I can still FORCE my CIV turns to take a long time if I have a large number of automated workers and I have all the automations turned on (a 'long gime' now being as much as 10 minutes, compared to an hour or more on my old computer). But if I FORCE the slowdown, the Task Manager shows only about 50% of the CPU being used by CIV (Conquests). So. on my system, the graphics is the bottleneck - it's not the CPU.

(FYI, the 'slow' game on my new computer was a standard sized map with close to 100 cities and around 70 automated workers.)

Try turning off the animations, turn off the options to show your own automated or manual moves, and hold down the shift key while your friends and enemies are moving.

(My 'old' computer had a Celeron processor - don't remember the speed - and 512 Mb memory.

Also, with my new computer, when I was testing the 'slow down' complaint about running Civ and a utility program at the same time, when my game sizes (# of cities, # of workers, map size, animations on, etc) when I'd get near the point when I'd get black screens, it might take up to a minute of time between the time my last automated worker moved until the system told me to 'press enter', so I assumed I was CPU bound, not graphics bound)
 
I often find that restarting the computer after I've had the game running for a couple of days straight will help alleviate some of the slowdown that I experience. It may or may not work for you, but worth a shot I guess.
 
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