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ciV AI discussion

Discussion in 'Civ5 - General Discussions' started by Abremms, Mar 9, 2010.

  1. Abremms

    Abremms Prince

    Joined:
    Mar 5, 2010
    Messages:
    436
    so the latest IGN preview had some very interesting information about ciV's AI system:

    Spoiler :


    having four different AI sub-systems per each AI player seems a brilliant solution to me. it has potential for many varying levels of difficulty, and more unpredictability than previous civ games.

    i wonder if you will be able to adjust the difficulty on each AI individually, even if just through a mod. it could be very interesting to have an AI with a brilliant strategic AI that is great at building a solid stable empire that is an economic and technological powerhouse, but the tactical AI is dumb as a box of rocks . i think people interested in peaceful games would be interested in that.

    you could also make one with an incompetent operational AI that always picks the wrong battles to fight, and rarely gives the tactical AI the forces it needs, but the tactical AI is a genius and manages to pull victory from the jaws of defeat.

    i dunno, could be an interesting element to modding.
     
  2. EMT

    EMT Hated by the Spaniards(?)

    Joined:
    Jul 28, 2009
    Messages:
    467
  3. Gamemaster77

    Gamemaster77 PC > Mac

    Joined:
    Mar 8, 2009
    Messages:
    998
    Location:
    In a place.
    I hope there i a random button so Bismark might be the peace-maker of the world.
     

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