TheDS
Regular Riot
First, I would like to say that the Civ Boardgame needs it's own sub-forum.
Second, I have created an Excel spreadsheet detailing the tech chart. It also shows what units, improvements, wonders, and other special effects occur when that particular tech is researched.
In addition, it shows if you get a free unit or improvement, and also shows the combat strength of the unit, or the happiness/productivity effect of improvements.
To top it all off, the tech tree has been de-tangled a little, and now you can read the Modern Era's techs a little easier. There were also a couple prerequisite techs that were unnecessary, and so I didn't mark them, so that's not an error.
Printed out at the default size, it takes up 4 sheets of paper, BUT it's not that hard to resize it to all fit on one sheet, as the one included with the game does.
This is not an official file, and any errors, though mine, can not be used against me in any way, once you have gained knowledge that it exists. Same goes for anything else.
The file is archived with WinACE, because it's a ton better than Zip, and so I don't even have Zip any more. If you don't have WinACE, go to the WinACE website and get it. WinACE handles lots of iles, including Zip and RAR.
I hope this helps some people.

UPDATE: I have now attached v1.01 of this file. It includes 1 correction to the tech chart (forgot to put the note that Unlimited Trade Range becomes available with Flight) and adds an analysis of the city cards and markers to help you plan out your strategies.
UPDATE: v1.02. A user found a couple errors and suggested bolder arrows. In doing this, I noticed a couple more errors and fixed them. I also made it look just a little tiny bit better and added an "instructions" page and a couple thoughts on gameplay that might help you out. I expect this to be the final version, as I went over it quite carefully, but you never know. Game on!
Second, I have created an Excel spreadsheet detailing the tech chart. It also shows what units, improvements, wonders, and other special effects occur when that particular tech is researched.
In addition, it shows if you get a free unit or improvement, and also shows the combat strength of the unit, or the happiness/productivity effect of improvements.
To top it all off, the tech tree has been de-tangled a little, and now you can read the Modern Era's techs a little easier. There were also a couple prerequisite techs that were unnecessary, and so I didn't mark them, so that's not an error.
Printed out at the default size, it takes up 4 sheets of paper, BUT it's not that hard to resize it to all fit on one sheet, as the one included with the game does.
This is not an official file, and any errors, though mine, can not be used against me in any way, once you have gained knowledge that it exists. Same goes for anything else.
The file is archived with WinACE, because it's a ton better than Zip, and so I don't even have Zip any more. If you don't have WinACE, go to the WinACE website and get it. WinACE handles lots of iles, including Zip and RAR.
I hope this helps some people.




UPDATE: I have now attached v1.01 of this file. It includes 1 correction to the tech chart (forgot to put the note that Unlimited Trade Range becomes available with Flight) and adds an analysis of the city cards and markers to help you plan out your strategies.
UPDATE: v1.02. A user found a couple errors and suggested bolder arrows. In doing this, I noticed a couple more errors and fixed them. I also made it look just a little tiny bit better and added an "instructions" page and a couple thoughts on gameplay that might help you out. I expect this to be the final version, as I went over it quite carefully, but you never know. Game on!