Civ boundaries

Ecco

The man with the plan
Joined
Mar 17, 2001
Messages
147
Location
Vilnius, Lithuania
I had the pleasure of seeing a civ3 screenshot and i noticed the ever-so-asked-for civ boundaries. i think this is a good step towards making the game realistic, but i would like to make a statement here;

Will the boundaries in civ3 work the same way as in alpha centauri? cause anyone who has played AC knows that you can slice off portions of another civs land and move the border by building a city next to the boundary. I personally think this is stupid, and i wonder if the same concept will be used in civ3.
Also, will there be any dipolomacy related to determening borders? That would really be cool.

 
This is wath the Fraxis team has ansverd on thier webbsite:


Borders will indeed be a major part of Civilization III. The Civ III border system will be similar to what you saw in Alpha Centauri, but much more integrated with the diplomacy and culture systems. You shouldn't have to worry about other civs trying to create a new city within your borders; that's now automatically considered an act of war.

Other interesting features of borders:


The culture value of your civilization directly affects your borders (among other things). This encourages even the most war-prone players to invest in the culture of their civilization.


Free-passage agreements can be negotiated by any civilizations as long as they are not at war. These agreements are not tied to other diplomatic agreements, so you need not enter into a mutual protection pact if all you want is safe passage through another civ's territory.


If a non-allied civ enters your territory, you can tell them to get out (and they may choose to obey or ignore you). However, once they get close to any of your cities, you may give them an ultimatum: either withdraw their troops or war will be declared. If the opposing civ agrees, any of their troops that are within your borders will be automatically withdrawn. If they decline, war is declared.

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so, in other words, it's going to be as i have feared it would...

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"The weak have one weapon: the errors of those who think they are strong."

- Georges Bidault
 
Ecco this may not be what you were wanting, but it may cut down on the AI sending other civs units right up to your cities and planting them there where you can not use the resources in that square. It may not be perfect but maybe a step in the right direction? I have not even bought or played SMAC so I do not know how the boundries work in that game. Any further thoughts from you would be appreciated.
 
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