Introduction
Last week, I was playing the WWII scenario and Russia blew up a stack of my tanks and I thought to myself, "I wonder if I could edit that out of the game..."
And thus, Civ II [Extended] was born. This program is a memory editor that extends the options available to Civ II gameplay.
How to Use It
After launching Civ II, simply run the application, select the options you want, and hit "Apply." You should get a confirmation message -- otherwise, you'll get an error message. And that's it!
Current Options
- Removes the CD check. You can apply the patch while the "can't find the CD" message is on the screen, then hit "Repeat Search" and it should move on to the main menu. (v1.0)
- Changes the way stack deaths are handled. If the top unit dies, the stack should still survive. However, this doesn't apply to units on an ocean tile that are 1) units with transport holds; 2) units with the submarine flag set; or 3) units with the carrier flag set. If any of these three units dies, the entire stack still dies. (v1.0)
- Options to make terrain types impassable to ground units, and options for exceptions. Note: The AI doesn't understand this concept, but doesn't appeared to be too hampered. Now works with Civ II Unlimited. (v1.1, updated v1.2)
- Options keeping pollution from appearing and global warming from happening (v1.2)
- An option to reset all memory patches to default Civ II code (1.2)
Future Plans
- Make it so ground units can transport units
- Fighters on carriers and airbases scramble to defend the tile if attacked by air units, like in a city
- ToT compatibility
I can't say for certain if I'll be able to do these, but I'm going to give it a shot!
Requirements and Notes
I have only tested this with Civilization II MGE 1.3, using everything vanilla. It should work with Civ II Unlimited. It is a memory editor, so your anti-virus might not like it. This was made in Visual Studios 2008, so you might need some sort of .NET framework.
Download
I've attached v1.2 to this post. You can also: DOWNLOAD HERE
Images
How You Can Help
Let me know if there's any crazy things you'd like to see changed (or maybe added), and I'll see what I can do! I'm not really looking for fix bugs, but if you have one you'd like to complain about, I may look in to it.
I should also point out that while I have tested these options, I have not sat down with some of them enabled for an entire game. I don't foresee any issues, but if you end up finding a bug you think may be caused by one of these edits, please let me know.
Last week, I was playing the WWII scenario and Russia blew up a stack of my tanks and I thought to myself, "I wonder if I could edit that out of the game..."
And thus, Civ II [Extended] was born. This program is a memory editor that extends the options available to Civ II gameplay.
How to Use It
After launching Civ II, simply run the application, select the options you want, and hit "Apply." You should get a confirmation message -- otherwise, you'll get an error message. And that's it!
Current Options
- Removes the CD check. You can apply the patch while the "can't find the CD" message is on the screen, then hit "Repeat Search" and it should move on to the main menu. (v1.0)
- Changes the way stack deaths are handled. If the top unit dies, the stack should still survive. However, this doesn't apply to units on an ocean tile that are 1) units with transport holds; 2) units with the submarine flag set; or 3) units with the carrier flag set. If any of these three units dies, the entire stack still dies. (v1.0)
- Options to make terrain types impassable to ground units, and options for exceptions. Note: The AI doesn't understand this concept, but doesn't appeared to be too hampered. Now works with Civ II Unlimited. (v1.1, updated v1.2)
- Options keeping pollution from appearing and global warming from happening (v1.2)
- An option to reset all memory patches to default Civ II code (1.2)
Future Plans
- Make it so ground units can transport units
- Fighters on carriers and airbases scramble to defend the tile if attacked by air units, like in a city
- ToT compatibility
I can't say for certain if I'll be able to do these, but I'm going to give it a shot!
Requirements and Notes
I have only tested this with Civilization II MGE 1.3, using everything vanilla. It should work with Civ II Unlimited. It is a memory editor, so your anti-virus might not like it. This was made in Visual Studios 2008, so you might need some sort of .NET framework.
Download
I've attached v1.2 to this post. You can also: DOWNLOAD HERE
Images
How You Can Help
Let me know if there's any crazy things you'd like to see changed (or maybe added), and I'll see what I can do! I'm not really looking for fix bugs, but if you have one you'd like to complain about, I may look in to it.
I should also point out that while I have tested these options, I have not sat down with some of them enabled for an entire game. I don't foresee any issues, but if you end up finding a bug you think may be caused by one of these edits, please let me know.