playshogi
Emperor
- Joined
- Nov 1, 2001
- Messages
- 1,556
1) Here's a simple one: Please alphabetize the civs on the setup screen.
1a) If possible, after the civ name, their 2 traits (abbreviated to 1 or 2 letters) eg.
Byzantine - Sc, Se
India - C, R
This helps selecting the opponents, if I want a game with all militaristic civs, for example.
2) After a right clicking a stack, the option to "fortify all units" is not available if only 1 unit can be fortified. Please make this option available always. It's irritating to not have that option available with only 1 unit to fortify.
3) Thanks for alphabetizing the stacks of units in C3C. Now, if all units in a stack are fortified, can you find away to let us just activate only units of a certain type, rather than activate all units?
4) Add an explanation to the civilopedia about what a "wonder" victory is. Add an explanation to the culture victory that you need to be 2x 2nd place to win by overall culture (besides x # of points)
5) Why is Japan the only militaristic civ to receive Wheel instead of Warrior Code? The reason is because in original Civ 3 there were 2 militaristic and religious civs. Japan got the 'wheel' to differentiate the 2 civs with the same traits. Following that logic, Japan should now receive warrior code and Mongols should get "wheel", since there are 2 civs that are Mil. and Exp. and Mongol needs horses for their UU. Similarly, there are 2 more(Greece+Korea and Persia+Ottoman) sharing the same traits. Maybe Korea and Ottoman get Pottery instead of Bronze Working.
6) Make an option (in the preferences menu?) to disable the warning that appears when you want to mine an irrigated square (or vice versa). Very irritating, because I change these squares often.
7) Probably too hard but.... Worker armies! The ability to combine workers in armies to simply tasks like pollution cleanup. It would be so nice if it takes 6 worker turns to cleanup pollution to put 12 slave workers in an army. Make it easy to add and subtract workers from an army, although that would be icing on the cake. I'd rather commit too many workers to an army than shuffle a gazillion workers around the map.
VERY IMPORTANT. You're patch announcement has alarmed a lot of people. Please address this in the patch announcement thread.
1a) If possible, after the civ name, their 2 traits (abbreviated to 1 or 2 letters) eg.
Byzantine - Sc, Se
India - C, R
This helps selecting the opponents, if I want a game with all militaristic civs, for example.
2) After a right clicking a stack, the option to "fortify all units" is not available if only 1 unit can be fortified. Please make this option available always. It's irritating to not have that option available with only 1 unit to fortify.
3) Thanks for alphabetizing the stacks of units in C3C. Now, if all units in a stack are fortified, can you find away to let us just activate only units of a certain type, rather than activate all units?
4) Add an explanation to the civilopedia about what a "wonder" victory is. Add an explanation to the culture victory that you need to be 2x 2nd place to win by overall culture (besides x # of points)
5) Why is Japan the only militaristic civ to receive Wheel instead of Warrior Code? The reason is because in original Civ 3 there were 2 militaristic and religious civs. Japan got the 'wheel' to differentiate the 2 civs with the same traits. Following that logic, Japan should now receive warrior code and Mongols should get "wheel", since there are 2 civs that are Mil. and Exp. and Mongol needs horses for their UU. Similarly, there are 2 more(Greece+Korea and Persia+Ottoman) sharing the same traits. Maybe Korea and Ottoman get Pottery instead of Bronze Working.
6) Make an option (in the preferences menu?) to disable the warning that appears when you want to mine an irrigated square (or vice versa). Very irritating, because I change these squares often.
7) Probably too hard but.... Worker armies! The ability to combine workers in armies to simply tasks like pollution cleanup. It would be so nice if it takes 6 worker turns to cleanup pollution to put 12 slave workers in an army. Make it easy to add and subtract workers from an army, although that would be icing on the cake. I'd rather commit too many workers to an army than shuffle a gazillion workers around the map.
VERY IMPORTANT. You're patch announcement has alarmed a lot of people. Please address this in the patch announcement thread.