Louis XXIV
Le Roi Soleil
One editor thing I forgot. I'd like a flag for "Rushes Wonders" so you can set it so both Sci and Mil GLs can rush wonders, or neither can.
"Why the increase to a 50-turn max research cap?"
(this is killing me on Sid)
Originally posted by player1 fanatic
If I could change just one thing in Civ3, it would be this:
I would like Musketmen to get reduced price to 50 shields (from 60).
Originally posted by alexman
I don't agree. This will shorten the already short lifespan of Knights, as you (and especially the AI) will be able to upgrade pikemen more easily.
Something needed in the new patch.
For the Firaxis team:
Many people like adding resources to their game. However there is a limit that only 4% of the map can be covered with resources. It would be really cool if you made this ajustable in the editor.
Please
Hahaha! Whoever will use it will encounter the resource overflow bug (not because of the file of course, but the number of resources). Actually it's good, maybe if more players complain about it they'll finally fix it I hate this bug.
--snip--
Yes, I guess I have to This bug appears only in some cases, but after some time it's unavoidable. It happens only if you have more than 32 resources in game, and a city (or group of cities) not connected to a capital, is connected to a resource(s). Then, that city/cities will get a magical resource out of nowhere (resource nr x+32, where x is the existing resource nr). This resource will appear in all city/trade boxes.. if it's a luxury it will provide happy faces etc.
Just do it:
Build a lone city (not a capital of course) on a Horse resource. You should get a "bonus" Jade. Build a city on Iron.. you should get a Tar too. These magical resources are cumulative, and appear even if you don't know the tech to see them.
I tested it in C3C and they didn't fix it (it was reported long time ago).
Solution to this problem is to place bonus resources in places 1-11 and 33-43, while strategic and luxuries in places 12-32. It's a bit complicated but it works and doesn't affect the game in any way. Oh and if you have more than 43 resources, then there is really no solution, I think
EDIT: if you wonder how often does it happen... well just think how often you sent a settler from your capital to claim a horse or iron.
ps. and I hope I you didn't get me wrong in the first post, I really *do* hope that this bug gets fixed, but so far it had little attention since not many people play with more than 32 resources.
Originally posted by Ivan the Kulak
I would like to suggest a small addition to the status screen down in the right hand corner. A simple display of cities that are celebrating, cities that will go into disorder next turn, and cities that are rioting. It could look something like this:
Cities: 4.1.0
Where you have 4 cities celebrating, one that will riot next turn, and none currently rioting. I sometimes get very enthusiastic about moving my units about and forget to check on this, and have to suffer the consequences. This would be very handy, you could just look at it before ending the turn, rather than opening up an advisor screen. Colored text could be used also, blue for celebrations, red for riots, etc.