Wow I didn't notice the dual core. Sorry Reignmaker.
Duel core adds nothing much to Civ4 really. It helps with having lots of progams running but Im pritty sure the game is programmed so the core dynamics don't utilize any benifits from the multi-task enhancements. Memory the same, I pull better turns from a single 3.2 processor then I do with dual 2.0 processors.
Whats the point of misleading. Truly Id still buy it when Civ4 complete comes out if the Xpak resolves these issues with huge maps. Im saying Why not get whats complete today and runs better for what he wants?. Its not like the op can't buy CIv4 much cheaper when its packaged complete by the time hes played through some great Civ3 epics.
Civ4 is more for a 200 turn arcade stlye game or muliplayer or standard size GOTM challenge. It excells no question to CIv3 in all these ways.
Its also no secret Civ3 plays maps that hold over 500 cities and that can be divided between 31 civs with under a minute turn times. Even 256x256 and up in CIv3 you were waiting mybe 2 min tops...I mean tops on todays PC!!
It comes down to two types of slowness. Waiting in Civ3 was similar to thinking strategy while waiting for a chess opponent to fully consider n complete all his moves. Compare this to Civ4 and its painfully worse, like waiting for your hand to stop shaking every time you go to make a grab at a single chess peice.
Yes, its a bugger but most computers playing on huge maps with many civs after a few hundred turns will run into this and its a core design flaw that can be read about very readily here.
We shouldn't holler about a few special cases when its not are money at stake here. Lets think about the odds he actaully comes through squeeky clean trying to cram 20 civs on that tiny "huge map" Will it truly satisfy this area that he's most interested in the same way Civ3 does?
Thats all Im saying here boys. I see he's read all the other issues surronding both games and hes well informed to make the right decison given he's got the straight facts concerning the troubles wth this particular engine. All in all, It was a nessesary experiment and adjusting mechanism for operating better in the 3d realm. Things will improve, but as of the moment, no way Civ4 served real "empire size" can be called a safe bet with those specs .
World maps resembling true empire proportions using many opponets are awesome fun! but, also a time commitment that many CIv4 players don't like to deal with. It all depends what type of player your are. The whole limits thing on Civ4's world sizes is very real and the OP's specs don't exclude him from it. Im sorry OP Im trying to keep it real here, please google this problem to see and try to decide for yourself (it will avoid another lenghy "research" paper

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