Civ IV SDK Documentation

There is already a wiki up and running here but unfortunately it's all structure and no content. Lots of topic but no one has posted any data.

There is also a pretty good Civ4-oriented Python intro http://civ4wiki.com/wiki/index.php/Python_Tutorial_-_Introduction#Contents:]wiki

Sadly, those who know the code appear too busy to share that knowledge. Understandable, of course, but disappointing. Even the XML files aren't fully documented yet. It'd sure be nice to know what "NoTradeThreshold" does....

One would think that since it's modability was a major selling point for Civ 4, Firaxis/Take2 would release the *real* documentation rather than force everyone to flounder helplessly. I know that my frustration factor gets fairly high; I've got a busy enough life without having to teach myself a new language.
 
Aye, Civ4 is more 'moddable' than most, but there is a still an enormous amount of time being wasted as everyone re-invents the wheel. Full documentaion would help tremendously in this regard.

But, we must look on the bright side. A game company that engages with the mod-fan base...a released SDK...effort made while writing the code to make it more 'mod friendly'...as much written into XML as possible...

These are great leaps forward. I've been a gamer for many years and you rarely, if ever, get this kind of support from a game company.

I guess my stand is typically American - thank you very much, I love it, and I want more.
 
Here's an idea:

Use Doxygen to generate your own API. You'll be commenting code and documenting it in one go.

Just my two cents.
 
Hi!

Creating a comprehensive (community) documentation is a great idea. Is there any progress on this?
I tried the mentioned page at civ4wiki, but the site seems to be down?

Regards
ollej
 
UML would be nice. I'm going to look into this PyDev eclipse project, I may be able to generate some models.
 
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