Civ/leader discussions

If any of you missed it, we're the only team voting for a double Civ setup.
Thus, we'll have one Civ per team.

Also, 3 teams have already voter for restricted leaders.
Thus i suspect this will be a normal game, where we have to choose what we think the best Civ/Leader combo.

Inca-HC or Persia-Darius, for me.
 
We should create a poll for the leaders though so far Fin/Cre have the Lead in our traits poll. A leader poll would give us options in case of conflicts.
 
We should create a poll for the leaders though so far Fin/Cre have the Lead in our traits poll. A leader poll would give us options in case of conflicts.
I agree we should.
But the leader is only one part of the whole. We must choose also the UU and the UB.
And since Fin/Cre means Willhelm, the UU and the UB come late.
 
I agree we should.
But the leader is only one part of the whole. We must choose also the UU and the UB.
And since Fin/Cre means Willhelm, the UU and the UB come late.


Late is relative since the US UU/Ub come even later. Still I think that's when were going to need the bonus. For instance I do not think we will get much special use out of Huaynas UU. If we plan our cities to be on coasts and rivers we can really take advantage of the dikes. Though I do reallize the Terrace is a good UB itself.
 
I think it also depends on the map size and number of civs. If it is a cramped map, then the creative trait can help a lot. I've never tried Willem before but he looks promising and fun to play so I could see that.

Otherwise I think we should take a Military trait. Since Financial seems like the consensus for the non-military trait. So that would narrow it to hannibal ragnar victoria and wang kon. Of those I would have to say Ragnar would be my choice.

Overall though, I think financial is overrated (unless you have a lot of water + colossus).

How does everyone like to play? I think that our play style and overarching strategy should help decide which leader we choose. I like to try to grab a religion, wage a war in swordsman/catapults era. Maintaining a tech advantage throughout the game is very important (especially military techs).

I've also played a religious game where try to build apostolic palace and the spiritual minaret. Can be very powerful as well...helps to have great prophets.
Financial isn't overrated, it's really that good IMHO. ;)

Our strategy will be dependent on the map. Although I think we shouldn't put too much emphasis on founding a religion unless it's convenient to do so (e.g. Oracle to COL, or Med/Poly still unresearched many turns into the game). Also, waging war with Swordsmen is a death sentence in multiplayer games. Axemen and Chariots are the offensive units of choice in multiplayer; Swordsmen suck because they're so easily killed by Axemen. Personally, I expect that if this map is anything like the last one (with relatively large distances between civs), then it'll be best to wait until at least Macemen before waging an offensive war. But we'll see.
 
Late is relative since the US UU/Ub come even later. Still I think that's when were going to need the bonus. For instance I do not think we will get much special use out of Huaynas UU. If we plan our cities to be on coasts and rivers we can really take advantage of the dikes. Though I do reallize the Terrace is a good UB itself.
If this game is anything like the last one, early UU's will not factor too much into the outcome of the game. Thus I don't think Willem is a bad pick at all; in fact, his UU/UB comes in at a fairly critical point in the game. Perhaps a little late, but still, once we get to this stage of the game, then the Dike is the ace that we can play to pull ahead (or pull back into the lead). Not to mention his trait combination is one of the best in the game. Founding cities wherever you want, with no need to worry about border pops, Monuments or Stonehenge? Cheap Libraries coupled with the Financial trait? It's all good, IMHO. :)
 
Please come and vote here for your preferred leader(s) and civ(s). :)
 
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