Civ V on iPad: If, when, how much?

When will we see an iPad Civ V?

  • Sometime before Christmas 2010 after PC launch.

    Votes: 0 0.0%

  • Total voters
    77
1) you are correct that I meant there were equivalents, you also get a bigger keyboard (a plus for me)

2) lack of flash a) video? apps! b) games? apps! c) no flash sites? isn't that a plus because they are usually shoddy and ridiculous? d) sweet, few ads!

3) as Danchops said, back-lit is an advantage (usually), illustration with the books, it would do Magazines well (you can keep the full color pictures)

4) indeed this generation is flawed (name one good product that was perfect on release? Duke Nukem Forever!)

5) versatility is why it is awesome!
 
1) I made this thread knowing opinions would be sharp and uninformed; and a lot of you have not disappointed. All I ask is you stay on topic or go to one of many threads or corners of the internet discussing your anti/pro Apple stances... THIS THREAD IS ABOUT WHETHER CIV V WILL APPEAR ON iPAD, AND IF SO, WHEN AND HOW MUCH IS IT WORTH? This thread is not an invitation to paste a scrapbook from your diary on whether or not you will buy an iPad. We don't care.

2) Preemptively, I will say I do not work for Apple or Firaxis. :rolleyes: Several years ago Apple Inc was a client; I did work on the design of their stores for a while. Also, I've held AAPL, MSFT and TTWO positions in the last few years, privately. Not that it matters.

3) Why would any of you hope that the game you love so much, not get spread to the furtherest corners of the technosphere? Jingoism + hobbists is such a pathetic combination, in my observation.

4) To those who say it can't be done: which part? The graphics can be scaled. The AI is such a small part of the game. The UI can be accomplished just like the iphone/ipad versions of Rev. Most of the hotkey commands that I found most nessesary in Civ IV had to do with SoDs and unit management, which doesn't seem to be an issue in Civ V.

5) Grow the f^ck up. The iPad is a piece of hardware not healthcare; no one is forcing you to buy one.
 
it will probably get there, but if it does it will have simplified graphics and probably smaller worlds
 
1) I made this thread knowing opinions would be sharp and uninformed; and a lot of you have not disappointed. All I ask is you stay on topic or go to one of many threads or corners of the internet discussing your anti/pro Apple stances... THIS THREAD IS ABOUT WHETHER CIV V WILL APPEAR ON iPAD, AND IF SO, WHEN AND HOW MUCH IS IT WORTH? This thread is not an invitation to paste a scrapbook from your diary on whether or not you will buy an iPad. We don't care.

Sorry about that. I got a bit carried away. :blush:

4) To those who say it can't be done: which part? The graphics can be scaled. The AI is such a small part of the game. The UI can be accomplished just like the iphone/ipad versions of Rev. Most of the hotkey commands that I found most nessesary in Civ IV had to do with SoDs and unit management, which doesn't seem to be an issue in Civ V.

This. CivRev graphics; ciV gameplay.

Regarding price, I can't imagine that they would be successful if they sold it at full PC game prices. The standard price for "premium" games like CivRev, Sim City, Sims 3 and the like for the iPhone seems to be $10. While developers seem to be asking significantly more for iPad apps, I doubt that premium games will settle down at a price much more than $15 or $20. So, if ciV is released on the iPad, I expect it would be about that much.
 
4) To those who say it can't be done: which part? The graphics can be scaled. The AI is such a small part of the game. The UI can be accomplished just like the iphone/ipad versions of Rev. Most of the hotkey commands that I found most nessesary in Civ IV had to do with SoDs and unit management, which doesn't seem to be an issue in Civ V.
Forgetting the graphical challenges for a moment, I would imagine the 256Mb memory (<200Mb available to apps) limit would be a significant issue for porting anything like an equivalent to Civ4/5.
A full featured civilization game simply requires orders of magnitude more in-memory state data than most games. Of course it would be possible to reduce the complexity and thus the memory use but at that point it is no longer a port of the PC game but a new game which might as well be called CivRev 2.0.
Of course they will eventually come out with an upgraded iPad with more memory, but I imagine it would have to have at least quadruple the available memory to make it viable (at that point I would want to look closely at the speed of the memory bus since Civ is very memory intensive and unless the memory bus is fast enough the ability to move data rapidly from memory to processor could be a major bottleneck). The kicker is that every time you add features like more memory, faster bus, faster processor, etc you eat into the battery time.
Which is the next point...battery time...I'm guessing the battery time quoted it for doing processor-lite activities like web-browsing, book reading etc. Add a processor-intensive app like Civ and watch the battery time plummet!
Nothing wrong with the iPad for its intended uses but it looks to me like it will need beefing up substantially to run any semblance of a real Civ game.
 
WSJ said:
I was impressed with the iPad's battery life, which I found to be even longer than Apple's ten-hour claim, and far longer than on my laptops or smart phones. For my battery test, I played movies, TV shows and other videos back-to-back until the iPad died. This stressed the device's most power-hogging feature, its screen. The iPad lasted 11 hours and 28 minutes, about 15% more than Apple claimed. I was able to watch four feature-length movies, four TV episodes and a video of a 90-minute corporate presentation, before the battery died midway through an episode of "The Closer."

Oh, and all the while during this battery marathon, I kept the Wi-Fi network running and the email downloading constantly in the background. Your mileage may vary, but with Wi-Fi off and the screen turned down from the fairly bright level I used, you might even do better. Music plays far longer with the screen off. On the other hand, playing games constantly might yield worse battery life.

Apple says video playback, Web use and book reading all take about the same amount of juice. When I was doing the latter two tasks for an hour or two at a time, the battery ran down so slowly for me that I stopped thinking about it.

http://online.wsj.com/article/SB10001424052702304252704575155982711410678.html
see,s like not just light stuff
 
Back
Top Bottom