[img=right]http://www.civfanatics.net/methos/hof/staff/gauntlet.gif[/img]While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.
*There is no Civ VI HOF Mod as of yet, so please play these games in the spirit of the >> Civ V HOF rules <<. Please review these before playing.
Settings:
The earliest finish date wins, with score as a tiebreaker.
While each map can only be played once, players are more than welcome to generate new maps and submit multiple games (although only the fastest finish will be counted). Also, as everyone is playing their own distinct maps, there is no need for spoiler limitation within the thread. In fact, we encourage detailed posting of strategy and gameplay.
Banned Tactics:
*There is no Civ VI HOF Mod as of yet, so please play these games in the spirit of the >> Civ V HOF rules <<. Please review these before playing.
Settings:
- Victory Condition: Domination (though all victory conditions must be enabled)
- Difficulty: Immortal
- Starting Era: Ancient
- Map Size: Standard
- Map Type: Pangaea
- Speed: Normal
- Leader: Sparta/Greece (Gorgo)
- Opponents: Any, (default number of opponents only, no duplicate leaders)
- Resources: Standard
- Start Position: Standard
- Limit Turns: By Game Speed
- Must Not Be Checked: No Barbarians
- Version: Latest patch
- Date: 15th February 2017 to 15th March2017
The earliest finish date wins, with score as a tiebreaker.
While each map can only be played once, players are more than welcome to generate new maps and submit multiple games (although only the fastest finish will be counted). Also, as everyone is playing their own distinct maps, there is no need for spoiler limitation within the thread. In fact, we encourage detailed posting of strategy and gameplay.
Banned Tactics:
- Making multiple gpt trades with the same AI (ie endless gold bug)
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