Have we done the compare Civ VI to Endless Legend thread yet?
(first thing I thought of when I saw city-unstacking)
I think it's been mentioned. I really need to play that one all the way through.
Have we done the compare Civ VI to Endless Legend thread yet?
(first thing I thought of when I saw city-unstacking)
EU4 is a sandbox game of a grinding conquest variety. It serves it's purpose. It's nothing whatsoever like Civ and isn't overly complex when you get right to the heart of it. If you want complexity, then Victoria II is what you really want. Civ is a 4x game.
I don't think Civ6 casus belli has anything to do with EU mechanics with the same name. Civ6 casus belli is about diplomacy, not "fabricate claim" button.
Isn't denouncing essentially fabriacting a claim, lol?
Endless Legend had some good ideas that I'm glad to see make their way into Civ VI. Whether that game really inspired them or not, I think they were worth taking.
I like how in EL all civs actually begin in a "Cold War" state with each other. I wonder if seeing this in action is how the developers of Civ VI felt it was okay to reduce warmonger penalties in the early game.
The game also of course has unstacked cities, with wonders being placed directly on the map.
On the "weird" side of EL for me is the combat system. It seemed to me that the devs of that game were trying to find middle ground between Civ V and Civ IV. I think I'd like the combat better with direct control over the units during the fight. What we get instead is a strange mix of tactical combat like in Civ V and automated combat in Civ IV.
I've mentioned Age of Wonders 3 a few times as another game I'd like Civ developers to use an inspiration. IMO AoW3 was not a strong game at release and took a big hit in popularity. The finished game with the Necromancer expansion is incredible though. What I love about AoW3 is how they were able to justify having so many varieties of units by making them really, noticeably unique. I also find the tactical combat to be tons of fun, because there are so many varied status effects, spells, and things to throw around. I wish Civ would embrace AoE attacks and status effects like that game did, it is just filled to the brim with interesting units. Plus I just love the feel of being a Dreadnaught rolling toward the enemy with an army of mechanical tanks and golems, coming up against a Sorceror flinging lightning bolts and backed up by an army of phantom warriors. Each class plays really uniquely (moreso than the nations in Civ, altho there are fewer of them) and the fact that you get to pick race/class/element really lets you mix things up. A Sorceror really does play differently than a Warlord.
What I didn't like about AoW3 that much was the city placement and management. So if that game ever goes full-Civ, with tile yields and everything, I think I will be totally in love. It's definitely more of a war game than Civ is, but if they ever do a sequel that really gets deep into the city management system I think it would join the Civ series as best of all time.
The other thing I will say I wish Civ developers would steal from AoW3 was dedication to balancing the game once it is released and the meta is well known. The AoW3 team did this in the post-release period with several dozen patches and it really shows. No game is perfectly balanced and there are of course matchups that are more one-sided than others, but overall I find the game better balanced than unmodded Civ V BNW.
Civ6 seems to be borrowing quite a few of its gameplay features from EU4. Which isn't necessarily a bad idea, because EU4 was a heck of a lot better than Civ5-BNW.
Civ6 and EU4 aren't similar. The cassus belli in Civ6 is still lacking a lot of feature from EU4 and don't even get me started with other factors such as culture, religion, army, advisers etc. EU4 is just more in depth and more historically accurate than Civ will ever be (unless future civs becomes more historical)
Steam statistics: Civ5 played by 41,125 people, EU4 played by 4523 people, a nice fact to support your opinion.
A lot more people play Candy Crush than Civ5. I guess it's a better game than both, by the same standards of logic.
I would compare strategy versus strategy. You are reaching there.
Okay. Clash of Clans then.
RTS twitch fest, effort is weak so far.