SilverKnight
Prince
While I'm no modder, I am a big fan of the modern zombie genre (28 Days Later, Max Brooks books, Zombieland), and playing CiV after finally getting to see "The Walking Dead", it occurs to me. Wouldn't this iteration of the game make a perfect platform for a zombie mod?
Zombies are weak melee units with 1 move, and the standard survivor would be a 2-move ranged unit. These could then upgrade by finding weapons caches (ruins), "researching" new ways to improvise weapons, etc. Cities would be survivor strongholds, strategic resources would be ammunition, and terrain improvements would represent survival equipment (farm/garden, trading post/yard sale, mine/workshop) or be reduced or eliminated altogether.
The mod: any melee combat with a zombie unit that resulted in damage to a human would see that unit turned into a zombie the next turn (making it wise to "delete" said unit before your turn is over).
Just some ideas. If any modders are interested, it'd be a lot of fun to see.
SilverKnight
Zombies are weak melee units with 1 move, and the standard survivor would be a 2-move ranged unit. These could then upgrade by finding weapons caches (ruins), "researching" new ways to improvise weapons, etc. Cities would be survivor strongholds, strategic resources would be ammunition, and terrain improvements would represent survival equipment (farm/garden, trading post/yard sale, mine/workshop) or be reduced or eliminated altogether.
The mod: any melee combat with a zombie unit that resulted in damage to a human would see that unit turned into a zombie the next turn (making it wise to "delete" said unit before your turn is over).
Just some ideas. If any modders are interested, it'd be a lot of fun to see.

SilverKnight