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Civ1 explained: city disasters

Discussion in 'Civ1 - General Discussions' started by darkpanda, Aug 20, 2013.

  1. Toupie

    Toupie Chieftain

    Joined:
    Sep 10, 2013
    Messages:
    29
    For the nuclear plant, there's a probability of nuclear catastroph when your city revolts, until you discover Nuclear Fusion which clears this threat. I think this is the sole improvment which can be destroyed this way rather than by a city switching sides.
     
  2. Mize

    Mize Warlord

    Joined:
    Jun 17, 2011
    Messages:
    292
    Yes, that's probably it. I knew this and still somehow mixed it up. Although it may be possible for nuke plants to go boom when destroyed by fire/earthquake too, but I don't remember if that's ever happened to me either.
     
  3. darkpanda

    darkpanda Dark Prince

    Joined:
    Oct 28, 2007
    Messages:
    603
    I am sure the Nuke plant failure is not part of the disaster routine I presented in this thread, but I know about it, and it's most likely handled in a different place, in a different way.
     
  4. Kras

    Kras Chieftain

    Joined:
    Nov 8, 2005
    Messages:
    8
    You should collect all your data and make a PDF or something.
     
  5. darkpanda

    darkpanda Dark Prince

    Joined:
    Oct 28, 2007
    Messages:
    603
    Definitely, and I already have the title: Civilization in vitro - Anatomy of a video game classic :)

    However, it's really not in the top of my to-do list at the moment...
     
  6. tupi

    tupi Chieftain

    Joined:
    Jun 25, 2011
    Messages:
    60
    Location:
    Russia
    I found one more thing: disasters can happen only after game turn 50 (3000 BC normally). On any difficulty.
     

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